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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <protocol.h>
Data Fields | |
int | frame |
float | lerp |
double | start |
Definition at line 409 of file protocol.h.
int framegroupblend_t::frame |
Definition at line 413 of file protocol.h.
Referenced by CL_AddQWCTFFlagModel(), CL_MoveLerpEntityStates(), CL_ParseStatic(), CL_PrintEntities_f(), CL_RelinkEffects(), CL_RelinkWorld(), CL_UpdateNetworkEntity(), CL_UpdateViewModel(), EntityState5_ReadUpdate(), EntityState5_WriteUpdate(), R_GetCurrentTexture(), RSurf_ActiveModelEntity(), SV_PrepareEntityForSending(), VM_CL_makestatic(), and VM_GenerateFrameGroupBlend().
float framegroupblend_t::lerp |
Definition at line 414 of file protocol.h.
Referenced by CL_MeshEntities_Init(), CL_MoveLerpEntityStates(), CL_ParseStatic(), CL_RelinkEffects(), CL_UpdateNetworkEntity(), CL_UpdateViewModel(), EntityState5_ReadUpdate(), EntityState5_WriteUpdate(), SV_PrepareEntityForSending(), VM_CL_makestatic(), and VM_GenerateFrameGroupBlend().
double framegroupblend_t::start |
Definition at line 416 of file protocol.h.
Referenced by CL_MoveLerpEntityStates(), CL_ParseStatic(), CL_RelinkEffects(), CL_UpdateNetworkEntity(), CL_UpdateViewModel(), EntityState5_ReadUpdate(), EntityState5_WriteUpdate(), SV_PrepareEntityForSending(), VM_CL_makestatic(), and VM_GenerateFrameGroupBlend().