DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
glyph_slot_t Struct Reference

#include <ft2_fontdefs.h>

+ Collaboration diagram for glyph_slot_t:

Data Fields

float advance_x
 
float advance_y
 
qbool image
 
float txmax
 
float txmin
 
float tymax
 
float tymin
 
float vxmax
 
float vxmin
 
float vymax
 
float vymin
 

Detailed Description

Definition at line 13 of file ft2_fontdefs.h.

Field Documentation

◆ advance_x

float glyph_slot_t::advance_x

Definition at line 26 of file ft2_fontdefs.h.

Referenced by Font_LoadMap().

◆ advance_y

float glyph_slot_t::advance_y

Definition at line 27 of file ft2_fontdefs.h.

Referenced by Font_LoadMap().

◆ image

qbool glyph_slot_t::image

Definition at line 15 of file ft2_fontdefs.h.

Referenced by Font_LoadMap().

◆ txmax

float glyph_slot_t::txmax

Definition at line 19 of file ft2_fontdefs.h.

Referenced by Font_LoadMap(), and transform_glyph_coords().

◆ txmin

float glyph_slot_t::txmin

Definition at line 18 of file ft2_fontdefs.h.

Referenced by Font_LoadMap(), and transform_glyph_coords().

◆ tymax

float glyph_slot_t::tymax

Definition at line 21 of file ft2_fontdefs.h.

Referenced by Font_LoadMap(), and transform_glyph_coords().

◆ tymin

float glyph_slot_t::tymin

Definition at line 20 of file ft2_fontdefs.h.

Referenced by Font_LoadMap(), and transform_glyph_coords().

◆ vxmax

float glyph_slot_t::vxmax

Definition at line 23 of file ft2_fontdefs.h.

Referenced by Font_LoadMap().

◆ vxmin

float glyph_slot_t::vxmin

Definition at line 22 of file ft2_fontdefs.h.

Referenced by Font_LoadMap().

◆ vymax

float glyph_slot_t::vymax

Definition at line 25 of file ft2_fontdefs.h.

Referenced by Font_LoadMap().

◆ vymin

float glyph_slot_t::vymin

Definition at line 24 of file ft2_fontdefs.h.

Referenced by Font_LoadMap().


The documentation for this struct was generated from the following file: