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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <ft2_fontdefs.h>
Data Fields | |
| float | advance_x |
| float | advance_y |
| qbool | image |
| float | txmax |
| float | txmin |
| float | tymax |
| float | tymin |
| float | vxmax |
| float | vxmin |
| float | vymax |
| float | vymin |
Definition at line 13 of file ft2_fontdefs.h.
| float glyph_slot_t::advance_x |
Definition at line 26 of file ft2_fontdefs.h.
Referenced by Font_LoadMap().
| float glyph_slot_t::advance_y |
Definition at line 27 of file ft2_fontdefs.h.
Referenced by Font_LoadMap().
| qbool glyph_slot_t::image |
Definition at line 15 of file ft2_fontdefs.h.
Referenced by Font_LoadMap().
| float glyph_slot_t::txmax |
Definition at line 19 of file ft2_fontdefs.h.
Referenced by Font_LoadMap(), and transform_glyph_coords().
| float glyph_slot_t::txmin |
Definition at line 18 of file ft2_fontdefs.h.
Referenced by Font_LoadMap(), and transform_glyph_coords().
| float glyph_slot_t::tymax |
Definition at line 21 of file ft2_fontdefs.h.
Referenced by Font_LoadMap(), and transform_glyph_coords().
| float glyph_slot_t::tymin |
Definition at line 20 of file ft2_fontdefs.h.
Referenced by Font_LoadMap(), and transform_glyph_coords().
| float glyph_slot_t::vxmax |
Definition at line 23 of file ft2_fontdefs.h.
Referenced by Font_LoadMap().
| float glyph_slot_t::vxmin |
Definition at line 22 of file ft2_fontdefs.h.
Referenced by Font_LoadMap().
| float glyph_slot_t::vymax |
Definition at line 25 of file ft2_fontdefs.h.
Referenced by Font_LoadMap().
| float glyph_slot_t::vymin |
Definition at line 24 of file ft2_fontdefs.h.
Referenced by Font_LoadMap().