DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
lhnetpacket_t Struct Reference
Collaboration diagram for lhnetpacket_t:

Data Fields

voiddata
int destinationport
int length
llist_t list
double sentdoubletime
int sourceport
time_t timeout

Detailed Description

Definition at line 702 of file lhnet.c.

Field Documentation

◆ data

void* lhnetpacket_t::data

Definition at line 704 of file lhnet.c.

Referenced by LHNET_Read(), and LHNET_Write().

◆ destinationport

int lhnetpacket_t::destinationport

Definition at line 707 of file lhnet.c.

Referenced by LHNET_Read(), and LHNET_Write().

◆ length

int lhnetpacket_t::length

Definition at line 705 of file lhnet.c.

Referenced by LHNET_Read(), and LHNET_Write().

◆ list

llist_t lhnetpacket_t::list

Definition at line 712 of file lhnet.c.

Referenced by LHNET_Read(), LHNET_Shutdown(), and LHNET_Write().

◆ sentdoubletime

double lhnetpacket_t::sentdoubletime

Definition at line 710 of file lhnet.c.

Referenced by LHNET_Read(), and LHNET_Write().

◆ sourceport

int lhnetpacket_t::sourceport

Definition at line 706 of file lhnet.c.

Referenced by LHNET_Read(), and LHNET_Write().

◆ timeout

time_t lhnetpacket_t::timeout

Definition at line 708 of file lhnet.c.

Referenced by LHNET_Read(), and LHNET_Write().


The documentation for this struct was generated from the following file: