DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
lightstyle_t Struct Reference

#include <client.h>

+ Collaboration diagram for lightstyle_t:

Data Fields

int length
 
char map [MAX_STYLESTRING]
 

Detailed Description

Definition at line 481 of file client.h.

Field Documentation

◆ length

int lightstyle_t::length

Definition at line 483 of file client.h.

Referenced by CL_ParseServerMessage(), CL_RelinkLightFlashes(), and VM_CL_lightstyle().

◆ map

char lightstyle_t::map[MAX_STYLESTRING]

Definition at line 484 of file client.h.

Referenced by CL_ParseServerMessage(), CL_RelinkLightFlashes(), and VM_CL_lightstyle().


The documentation for this struct was generated from the following file: