DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
md3mesh_t Struct Reference

#include <model_alias.h>

+ Collaboration diagram for md3mesh_t:

Data Fields

int flags
 
char identifier [4]
 
int lump_elements
 
int lump_end
 
int lump_framevertices
 
int lump_shaders
 
int lump_texcoords
 
char name [MD3NAME]
 
int num_frames
 
int num_shaders
 
int num_triangles
 
int num_vertices
 

Detailed Description

Definition at line 176 of file model_alias.h.

Field Documentation

◆ flags

int md3mesh_t::flags

Definition at line 180 of file model_alias.h.

◆ identifier

char md3mesh_t::identifier[4]

Definition at line 178 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ lump_elements

int md3mesh_t::lump_elements

Definition at line 185 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ lump_end

int md3mesh_t::lump_end

Definition at line 189 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ lump_framevertices

int md3mesh_t::lump_framevertices

Definition at line 188 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ lump_shaders

int md3mesh_t::lump_shaders

Definition at line 186 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ lump_texcoords

int md3mesh_t::lump_texcoords

Definition at line 187 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ name

char md3mesh_t::name[MD3NAME]

Definition at line 179 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ num_frames

int md3mesh_t::num_frames

Definition at line 181 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ num_shaders

int md3mesh_t::num_shaders

Definition at line 182 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ num_triangles

int md3mesh_t::num_triangles

Definition at line 184 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ num_vertices

int md3mesh_t::num_vertices

Definition at line 183 of file model_alias.h.

Referenced by Mod_IDP3_Load().


The documentation for this struct was generated from the following file: