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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_alias.h>
Data Fields | |
int | flags |
char | identifier [4] |
int | lump_elements |
int | lump_end |
int | lump_framevertices |
int | lump_shaders |
int | lump_texcoords |
char | name [MD3NAME] |
int | num_frames |
int | num_shaders |
int | num_triangles |
int | num_vertices |
Definition at line 176 of file model_alias.h.
int md3mesh_t::flags |
Definition at line 180 of file model_alias.h.
char md3mesh_t::identifier[4] |
Definition at line 178 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::lump_elements |
Definition at line 185 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::lump_end |
Definition at line 189 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::lump_framevertices |
Definition at line 188 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::lump_shaders |
Definition at line 186 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::lump_texcoords |
Definition at line 187 of file model_alias.h.
Referenced by Mod_IDP3_Load().
char md3mesh_t::name[MD3NAME] |
Definition at line 179 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::num_frames |
Definition at line 181 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::num_shaders |
Definition at line 182 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::num_triangles |
Definition at line 184 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3mesh_t::num_vertices |
Definition at line 183 of file model_alias.h.
Referenced by Mod_IDP3_Load().