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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <stddef.h>
#include "qtypes.h"
#include "modelgen.h"
#include "model_zymotic.h"
#include "model_dpmodel.h"
#include "model_psk.h"
#include "model_iqm.h"
Go to the source code of this file.
Data Structures | |
struct | aliasbone_t |
struct | aliastag_t |
struct | daliashdr_t |
struct | md2_t |
struct | md2frame_t |
struct | md2stvert_t |
struct | md2triangle_t |
struct | md3frameinfo_t |
struct | md3mesh_t |
struct | md3modelheader_t |
struct | md3shader_t |
struct | md3tag_t |
struct | md3vertex_t |
Macros | |
#define | MD2_SKINNAME 64 |
#define | MD2ALIAS_VERSION 8 |
#define | MD3FRAMENAME 16 |
#define | MD3NAME 64 |
#define | MD3VERSION 15 |
Functions | |
void * | Mod_Skeletal_AnimateVertices_AllocBuffers (size_t nbytes) |
void | Mod_Skeletal_BuildTransforms (const struct model_s *RESTRICT model, const struct frameblend_s *RESTRICT frameblend, const struct skeleton_s *skeleton, float *RESTRICT bonepose, float *RESTRICT boneposerelative) |
Variables | |
float | mod_md3_sin [320] |
struct cvar_s | r_skeletal_debugbone |
struct cvar_s | r_skeletal_debugbonecomponent |
struct cvar_s | r_skeletal_debugbonevalue |
struct cvar_s | r_skeletal_debugtranslatex |
struct cvar_s | r_skeletal_debugtranslatey |
struct cvar_s | r_skeletal_debugtranslatez |
#define MD2_SKINNAME 64 |
Definition at line 69 of file model_alias.h.
Referenced by Mod_IDP2_Load().
#define MD2ALIAS_VERSION 8 |
Definition at line 68 of file model_alias.h.
Referenced by Mod_IDP2_Load().
#define MD3FRAMENAME 16 |
Definition at line 128 of file model_alias.h.
#define MD3NAME 64 |
Definition at line 127 of file model_alias.h.
#define MD3VERSION 15 |
Definition at line 126 of file model_alias.h.
Referenced by Mod_IDP3_Load().
void * Mod_Skeletal_AnimateVertices_AllocBuffers | ( | size_t | nbytes | ) |
Definition at line 53 of file model_alias.c.
References Mem_Free, Mod_Skeletal_AnimateVertices_bonepose, Mod_Skeletal_AnimateVertices_maxbonepose, and Z_Malloc.
Referenced by Mod_Skeletal_AnimateVertices_Generic(), and Mod_Skeletal_BuildTransforms().
void Mod_Skeletal_BuildTransforms | ( | const struct model_s *RESTRICT | model, |
const struct frameblend_s *RESTRICT | frameblend, | ||
const struct skeleton_s * | skeleton, | ||
float *RESTRICT | bonepose, | ||
float *RESTRICT | boneposerelative ) |
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Definition at line 42 of file model_alias.c.
Referenced by Mod_AliasInit(), Mod_MD3_AnimateVertices(), Mod_Q3BSP_LightPoint(), and Mod_Q3BSP_LoadLightGrid().
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Definition at line 33 of file model_alias.c.
Referenced by Mod_AliasInit(), and Mod_Skeletal_BuildTransforms().
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Definition at line 34 of file model_alias.c.
Referenced by Mod_AliasInit(), and Mod_Skeletal_BuildTransforms().
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Definition at line 35 of file model_alias.c.
Referenced by Mod_AliasInit(), and Mod_Skeletal_BuildTransforms().
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Definition at line 36 of file model_alias.c.
Referenced by Mod_AliasInit(), and Mod_Skeletal_BuildTransforms().
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Definition at line 37 of file model_alias.c.
Referenced by Mod_AliasInit(), and Mod_Skeletal_BuildTransforms().
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Definition at line 38 of file model_alias.c.
Referenced by Mod_AliasInit(), and Mod_Skeletal_BuildTransforms().