DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
md3modelheader_t Struct Reference

#include <model_alias.h>

+ Collaboration diagram for md3modelheader_t:

Data Fields

int flags
 
char identifier [4]
 
int lump_end
 
int lump_frameinfo
 
int lump_meshes
 
int lump_tags
 
char name [MD3NAME]
 
int num_frames
 
int num_meshes
 
int num_skins
 
int num_tags
 
int version
 

Detailed Description

Definition at line 197 of file model_alias.h.

Field Documentation

◆ flags

int md3modelheader_t::flags

Definition at line 202 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ identifier

char md3modelheader_t::identifier[4]

Definition at line 199 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ lump_end

int md3modelheader_t::lump_end

Definition at line 210 of file model_alias.h.

◆ lump_frameinfo

int md3modelheader_t::lump_frameinfo

Definition at line 207 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ lump_meshes

int md3modelheader_t::lump_meshes

Definition at line 209 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ lump_tags

int md3modelheader_t::lump_tags

Definition at line 208 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ name

char md3modelheader_t::name[MD3NAME]

Definition at line 201 of file model_alias.h.

◆ num_frames

int md3modelheader_t::num_frames

Definition at line 203 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ num_meshes

int md3modelheader_t::num_meshes

Definition at line 205 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ num_skins

int md3modelheader_t::num_skins

Definition at line 206 of file model_alias.h.

◆ num_tags

int md3modelheader_t::num_tags

Definition at line 204 of file model_alias.h.

Referenced by Mod_IDP3_Load().

◆ version

int md3modelheader_t::version

Definition at line 200 of file model_alias.h.

Referenced by Mod_IDP3_Load().


The documentation for this struct was generated from the following file: