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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_alias.h>
Data Fields | |
int | flags |
char | identifier [4] |
int | lump_end |
int | lump_frameinfo |
int | lump_meshes |
int | lump_tags |
char | name [MD3NAME] |
int | num_frames |
int | num_meshes |
int | num_skins |
int | num_tags |
int | version |
Definition at line 197 of file model_alias.h.
int md3modelheader_t::flags |
Definition at line 202 of file model_alias.h.
Referenced by Mod_IDP3_Load().
char md3modelheader_t::identifier[4] |
Definition at line 199 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3modelheader_t::lump_end |
Definition at line 210 of file model_alias.h.
int md3modelheader_t::lump_frameinfo |
Definition at line 207 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3modelheader_t::lump_meshes |
Definition at line 209 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3modelheader_t::lump_tags |
Definition at line 208 of file model_alias.h.
Referenced by Mod_IDP3_Load().
char md3modelheader_t::name[MD3NAME] |
Definition at line 201 of file model_alias.h.
int md3modelheader_t::num_frames |
Definition at line 203 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3modelheader_t::num_meshes |
Definition at line 205 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3modelheader_t::num_skins |
Definition at line 206 of file model_alias.h.
int md3modelheader_t::num_tags |
Definition at line 204 of file model_alias.h.
Referenced by Mod_IDP3_Load().
int md3modelheader_t::version |
Definition at line 200 of file model_alias.h.
Referenced by Mod_IDP3_Load().