DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
mmodel_t Struct Reference

#include <bspfile.h>

+ Collaboration diagram for mmodel_t:

Data Fields

int firstface
 
int headnode [MAX_MAP_HULLS]
 
float maxs [3]
 
float mins [3]
 
int numfaces
 
float origin [3]
 
int visleafs
 

Detailed Description

Definition at line 62 of file bspfile.h.

Field Documentation

◆ firstface

int mmodel_t::firstface

Definition at line 68 of file bspfile.h.

Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().

◆ headnode

int mmodel_t::headnode[MAX_MAP_HULLS]

Definition at line 66 of file bspfile.h.

Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().

◆ maxs

float mmodel_t::maxs[3]

Definition at line 64 of file bspfile.h.

Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().

◆ mins

float mmodel_t::mins[3]

Definition at line 64 of file bspfile.h.

Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().

◆ numfaces

int mmodel_t::numfaces

Definition at line 68 of file bspfile.h.

Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().

◆ origin

float mmodel_t::origin[3]

Definition at line 65 of file bspfile.h.

Referenced by Mod_BSP_LoadSubmodels().

◆ visleafs

int mmodel_t::visleafs

Definition at line 67 of file bspfile.h.

Referenced by Mod_BSP_LoadSubmodels(), and Mod_Q1BSP_LoadLeafs().


The documentation for this struct was generated from the following file: