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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <bspfile.h>
Data Fields | |
int | firstface |
int | headnode [MAX_MAP_HULLS] |
float | maxs [3] |
float | mins [3] |
int | numfaces |
float | origin [3] |
int | visleafs |
int mmodel_t::firstface |
Definition at line 68 of file bspfile.h.
Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().
int mmodel_t::headnode[MAX_MAP_HULLS] |
Definition at line 66 of file bspfile.h.
Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().
float mmodel_t::maxs[3] |
Definition at line 64 of file bspfile.h.
Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().
float mmodel_t::mins[3] |
Definition at line 64 of file bspfile.h.
Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().
int mmodel_t::numfaces |
Definition at line 68 of file bspfile.h.
Referenced by Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), and Mod_Q2BSP_Load().
float mmodel_t::origin[3] |
Definition at line 65 of file bspfile.h.
Referenced by Mod_BSP_LoadSubmodels().
int mmodel_t::visleafs |
Definition at line 67 of file bspfile.h.
Referenced by Mod_BSP_LoadSubmodels(), and Mod_Q1BSP_LoadLeafs().