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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_brush.h>
Data Fields | ||
union { | ||
struct { | ||
vec_t dist | ||
vec3_t normal | ||
} | ||
vec4_t normal_and_dist | ||
}; | ||
int | signbits | |
int | type | |
Definition at line 53 of file model_brush.h.
union { ... } mplane_t |
vec_t mplane_t::dist |
Definition at line 60 of file model_brush.h.
Referenced by _R_CullBox(), BoxOnPlaneSide(), BoxPlaneCornerDistances(), CL_VM_TransformView(), Collision_ClipTrace_Box(), Mod_BSP_FinalizePortals(), Mod_BSP_GetPVS(), Mod_BSP_LightPoint_RecursiveBSPNode(), Mod_BSP_PointInLeaf(), Mod_BSP_RecursiveNodePortals(), Mod_Q1BSP_LoadPlanes(), Mod_Q1BSP_PointSuperContents(), Mod_Q1BSP_RecursiveHullCheck(), Mod_Q1BSP_RecursiveHullCheckPoint(), Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(), Mod_Q3BSP_LoadPlanes(), Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(), Mod_VBSP_LoadPlanes(), Portal_PolygonRecursiveMarkLeafs(), Portal_RecursiveFindLeafForFlow(), Portal_Visibility(), R_Mesh_AddBrushMeshFromPlanes(), R_Q1BSP_CallRecursiveGetLightInfo(), R_Q1BSP_RecursiveGetLightInfo_BSP(), R_ScissorForBBox(), R_SetupView(), R_Shadow_ComputeShadowCasterCullingPlanes(), R_View_SetFrustum(), R_Water_AddWaterPlane(), and R_Water_ProcessPlanes().
vec3_t mplane_t::normal |
Definition at line 59 of file model_brush.h.
Referenced by _R_CullBox(), BoxOnPlaneSide(), BoxPlaneCornerDistances(), CL_VM_TransformView(), Collision_ClipTrace_Box(), Mod_BSP_FinalizePortals(), Mod_BSP_GetPVS(), Mod_BSP_LightPoint_RecursiveBSPNode(), Mod_BSP_PointInLeaf(), Mod_BSP_RecursiveNodePortals(), Mod_Q1BSP_LoadPlanes(), Mod_Q1BSP_PointSuperContents(), Mod_Q1BSP_RecursiveHullCheck(), Mod_Q1BSP_RecursiveHullCheckPoint(), Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(), Mod_Q3BSP_LoadPlanes(), Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(), Mod_VBSP_LoadPlanes(), PlaneClassify(), Portal_PolygonRecursiveMarkLeafs(), Portal_RecursiveFindLeafForFlow(), R_Mesh_AddBrushMeshFromPlanes(), R_Q1BSP_CallRecursiveGetLightInfo(), R_ScissorForBBox(), R_SetupView(), R_Shadow_ComputeShadowCasterCullingPlanes(), R_Shadow_CullFrustumSides(), R_StainNode(), R_View_SetFrustum(), R_Water_AddWaterPlane(), and R_Water_ProcessPlanes().
vec4_t mplane_t::normal_and_dist |
Definition at line 62 of file model_brush.h.
Referenced by CL_VM_TransformView().
int mplane_t::signbits |
Definition at line 66 of file model_brush.h.
Referenced by _R_CullBox(), BoxOnPlaneSide(), BoxPlaneCornerDistances(), BoxPlaneCorners(), and PlaneClassify().
int mplane_t::type |
Definition at line 65 of file model_brush.h.
Referenced by BoxOnPlaneSide(), BoxPlaneCornerDistances(), BoxPlaneCorners(), Collision_ClipTrace_Box(), Mod_BSP_GetPVS(), Mod_BSP_LightPoint_RecursiveBSPNode(), Mod_BSP_PointInLeaf(), Mod_Q1BSP_PointSuperContents(), Mod_Q1BSP_RecursiveHullCheck(), Mod_Q1BSP_RecursiveHullCheckPoint(), Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(), Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(), PlaneClassify(), R_Q1BSP_CallRecursiveGetLightInfo(), R_Q1BSP_RecursiveGetLightInfo_BSP(), and R_StainNode().