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Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
ov_callbacks Struct Reference
+ Collaboration diagram for ov_callbacks:

Data Fields

int(* close_func )(void *datasource)
 
size_t(* read_func )(void *ptr, size_t size, size_t nmemb, void *datasource)
 
int(* seek_func )(void *datasource, int64_t offset, int whence)
 
long(* tell_func )(void *datasource)
 

Detailed Description

Definition at line 62 of file snd_ogg.c.

Field Documentation

◆ close_func

int(* ov_callbacks::close_func) (void *datasource)

Definition at line 66 of file snd_ogg.c.

◆ read_func

size_t(* ov_callbacks::read_func) (void *ptr, size_t size, size_t nmemb, void *datasource)

Definition at line 64 of file snd_ogg.c.

◆ seek_func

int(* ov_callbacks::seek_func) (void *datasource, int64_t offset, int whence)

Definition at line 65 of file snd_ogg.c.

◆ tell_func

long(* ov_callbacks::tell_func) (void *datasource)

Definition at line 67 of file snd_ogg.c.


The documentation for this struct was generated from the following file: