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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
float | s1 |
float | s2 |
float | t1 |
float | t2 |
rtexture_t * | texture |
Definition at line 177 of file cl_particles.c.
float particletexture_t::s1 |
Definition at line 180 of file cl_particles.c.
Referenced by CL_ImmediateBloodStain(), R_DrawParticle_TransparentCallback(), and R_InitParticleTexture().
float particletexture_t::s2 |
Definition at line 180 of file cl_particles.c.
Referenced by CL_ImmediateBloodStain(), R_DrawParticle_TransparentCallback(), and R_InitParticleTexture().
float particletexture_t::t1 |
Definition at line 180 of file cl_particles.c.
Referenced by CL_ImmediateBloodStain(), CL_NewParticle(), R_DrawParticle_TransparentCallback(), and R_InitParticleTexture().
float particletexture_t::t2 |
Definition at line 180 of file cl_particles.c.
Referenced by CL_ImmediateBloodStain(), CL_NewParticle(), R_DrawParticle_TransparentCallback(), and R_InitParticleTexture().
rtexture_t* particletexture_t::texture |
Definition at line 179 of file cl_particles.c.
Referenced by R_DrawParticle_TransparentCallback(), and R_InitParticleTexture().