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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <r_textures.h>
Data Fields | |
| qbool | dirty |
| qbool | glisdepthstencil |
| int | gltexturetypeenum |
| int | renderbuffernum |
| int | texnum |
Definition at line 107 of file r_textures.h.
| qbool rtexture_t::dirty |
Definition at line 112 of file r_textures.h.
| qbool rtexture_t::glisdepthstencil |
Definition at line 113 of file r_textures.h.
Referenced by R_Mesh_CreateFramebufferObject().
| int rtexture_t::gltexturetypeenum |
Definition at line 114 of file r_textures.h.
Referenced by R_Mesh_CreateFramebufferObject(), and R_Mesh_TexBind().
| int rtexture_t::renderbuffernum |
Definition at line 111 of file r_textures.h.
Referenced by R_Mesh_CreateFramebufferObject().
| int rtexture_t::texnum |
Definition at line 110 of file r_textures.h.
Referenced by R_Mesh_ClearBindingsForTexture(), and R_Mesh_CreateFramebufferObject().