DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
rtexture_t Struct Reference

#include <r_textures.h>

Collaboration diagram for rtexture_t:

Data Fields

qbool dirty
qbool glisdepthstencil
int gltexturetypeenum
int renderbuffernum
int texnum

Detailed Description

Definition at line 107 of file r_textures.h.

Field Documentation

◆ dirty

qbool rtexture_t::dirty

Definition at line 112 of file r_textures.h.

◆ glisdepthstencil

qbool rtexture_t::glisdepthstencil

Definition at line 113 of file r_textures.h.

Referenced by R_Mesh_CreateFramebufferObject().

◆ gltexturetypeenum

int rtexture_t::gltexturetypeenum

Definition at line 114 of file r_textures.h.

Referenced by R_Mesh_CreateFramebufferObject(), and R_Mesh_TexBind().

◆ renderbuffernum

int rtexture_t::renderbuffernum

Definition at line 111 of file r_textures.h.

Referenced by R_Mesh_CreateFramebufferObject().

◆ texnum

int rtexture_t::texnum

Definition at line 110 of file r_textures.h.

Referenced by R_Mesh_ClearBindingsForTexture(), and R_Mesh_CreateFramebufferObject().


The documentation for this struct was generated from the following file: