DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
q3dmodel_t Struct Reference

#include <model_q3bsp.h>

+ Collaboration diagram for q3dmodel_t:

Data Fields

int firstbrush
 
int firstface
 
float maxs [3]
 
float mins [3]
 
int numbrushes
 
int numfaces
 

Detailed Description

Definition at line 82 of file model_q3bsp.h.

Field Documentation

◆ firstbrush

int q3dmodel_t::firstbrush

Definition at line 88 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadModels().

◆ firstface

int q3dmodel_t::firstface

Definition at line 86 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadModels().

◆ maxs

float q3dmodel_t::maxs[3]

Definition at line 85 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLightGrid(), and Mod_Q3BSP_LoadModels().

◆ mins

float q3dmodel_t::mins[3]

Definition at line 84 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLightGrid(), and Mod_Q3BSP_LoadModels().

◆ numbrushes

int q3dmodel_t::numbrushes

Definition at line 89 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadModels().

◆ numfaces

int q3dmodel_t::numfaces

Definition at line 87 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadModels().


The documentation for this struct was generated from the following file: