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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <r_qshader.h>
Data Fields | |
| q3deform_t | deform |
| float | parms [Q3DEFORM_MAXPARMS] |
| q3wavefunc_t | wavefunc |
| float | waveparms [Q3WAVEPARMS] |
Definition at line 174 of file r_qshader.h.
| q3deform_t q3shaderinfo_deform_t::deform |
Definition at line 176 of file r_qshader.h.
Referenced by Mod_LoadQ3Shaders(), and RSurf_PrepareVerticesForBatch().
| float q3shaderinfo_deform_t::parms[Q3DEFORM_MAXPARMS] |
Definition at line 177 of file r_qshader.h.
Referenced by Mod_LoadQ3Shaders(), and RSurf_PrepareVerticesForBatch().
| q3wavefunc_t q3shaderinfo_deform_t::wavefunc |
Definition at line 178 of file r_qshader.h.
Referenced by Mod_LoadQ3Shaders(), and RSurf_PrepareVerticesForBatch().
| float q3shaderinfo_deform_t::waveparms[Q3WAVEPARMS] |
Definition at line 179 of file r_qshader.h.
Referenced by Mod_LoadQ3Shaders(), and RSurf_PrepareVerticesForBatch().