DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
q3shaderinfo_deform_t Struct Reference

#include <r_qshader.h>

+ Collaboration diagram for q3shaderinfo_deform_t:

Data Fields

q3deform_t deform
 
float parms [Q3DEFORM_MAXPARMS]
 
q3wavefunc_t wavefunc
 
float waveparms [Q3WAVEPARMS]
 

Detailed Description

Definition at line 174 of file r_qshader.h.

Field Documentation

◆ deform

q3deform_t q3shaderinfo_deform_t::deform

Definition at line 176 of file r_qshader.h.

Referenced by Mod_LoadQ3Shaders(), and RSurf_PrepareVerticesForBatch().

◆ parms

float q3shaderinfo_deform_t::parms[Q3DEFORM_MAXPARMS]

Definition at line 177 of file r_qshader.h.

Referenced by Mod_LoadQ3Shaders(), and RSurf_PrepareVerticesForBatch().

◆ wavefunc

q3wavefunc_t q3shaderinfo_deform_t::wavefunc

Definition at line 178 of file r_qshader.h.

Referenced by Mod_LoadQ3Shaders(), and RSurf_PrepareVerticesForBatch().

◆ waveparms

float q3shaderinfo_deform_t::waveparms[Q3WAVEPARMS]

Definition at line 179 of file r_qshader.h.

Referenced by Mod_LoadQ3Shaders(), and RSurf_PrepareVerticesForBatch().


The documentation for this struct was generated from the following file: