DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
r_qshader.h
Go to the documentation of this file.
1
#ifndef QSHADER_H
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#define QSHADER_H
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#include "
qtypes.h
"
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// various flags from shaders, used for special effects not otherwise classified
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// TODO: support these features more directly
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#define Q3TEXTUREFLAG_TWOSIDED 1
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#define Q3TEXTUREFLAG_NOPICMIP 16
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#define Q3TEXTUREFLAG_POLYGONOFFSET 32
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#define Q3TEXTUREFLAG_REFRACTION 256
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#define Q3TEXTUREFLAG_REFLECTION 512
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#define Q3TEXTUREFLAG_WATERSHADER 1024
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#define Q3TEXTUREFLAG_CAMERA 2048
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#define Q3TEXTUREFLAG_TRANSPARENTSORT 4096
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#define Q3PATHLENGTH 64
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#define TEXTURE_MAXFRAMES 64
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#define Q3WAVEPARMS 4
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#define Q3DEFORM_MAXPARMS 3
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#define Q3SHADER_MAXLAYERS 8
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#define Q3RGBGEN_MAXPARMS 3
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#define Q3ALPHAGEN_MAXPARMS 1
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#define Q3TCGEN_MAXPARMS 6
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#define Q3TCMOD_MAXPARMS 6
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#define Q3MAXTCMODS 8
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#define Q3MAXDEFORMS 4
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typedef
enum
q3wavefunc_e
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{
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Q3WAVEFUNC_NONE
,
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Q3WAVEFUNC_INVERSESAWTOOTH
,
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Q3WAVEFUNC_NOISE
,
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Q3WAVEFUNC_SAWTOOTH
,
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Q3WAVEFUNC_SIN
,
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Q3WAVEFUNC_SQUARE
,
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Q3WAVEFUNC_TRIANGLE
,
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Q3WAVEFUNC_COUNT
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}
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q3wavefunc_e
;
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typedef
int
q3wavefunc_t
;
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#define Q3WAVEFUNC_USER_COUNT 4
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#define Q3WAVEFUNC_USER_SHIFT 8
// use 8 bits for wave func type
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typedef
enum
q3deform_e
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{
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Q3DEFORM_NONE
,
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Q3DEFORM_PROJECTIONSHADOW
,
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Q3DEFORM_AUTOSPRITE
,
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Q3DEFORM_AUTOSPRITE2
,
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Q3DEFORM_TEXT0
,
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Q3DEFORM_TEXT1
,
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Q3DEFORM_TEXT2
,
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Q3DEFORM_TEXT3
,
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Q3DEFORM_TEXT4
,
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Q3DEFORM_TEXT5
,
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Q3DEFORM_TEXT6
,
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Q3DEFORM_TEXT7
,
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Q3DEFORM_BULGE
,
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Q3DEFORM_WAVE
,
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Q3DEFORM_NORMAL
,
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Q3DEFORM_MOVE
,
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Q3DEFORM_COUNT
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}
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q3deform_t
;
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typedef
enum
q3rgbgen_e
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{
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Q3RGBGEN_IDENTITY
,
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Q3RGBGEN_CONST
,
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Q3RGBGEN_ENTITY
,
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Q3RGBGEN_EXACTVERTEX
,
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Q3RGBGEN_IDENTITYLIGHTING
,
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Q3RGBGEN_LIGHTINGDIFFUSE
,
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Q3RGBGEN_ONEMINUSENTITY
,
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Q3RGBGEN_ONEMINUSVERTEX
,
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Q3RGBGEN_VERTEX
,
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Q3RGBGEN_WAVE
,
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Q3RGBGEN_COUNT
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}
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q3rgbgen_t
;
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typedef
enum
q3alphagen_e
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{
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Q3ALPHAGEN_IDENTITY
,
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Q3ALPHAGEN_CONST
,
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Q3ALPHAGEN_ENTITY
,
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Q3ALPHAGEN_LIGHTINGSPECULAR
,
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Q3ALPHAGEN_ONEMINUSENTITY
,
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Q3ALPHAGEN_ONEMINUSVERTEX
,
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Q3ALPHAGEN_PORTAL
,
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Q3ALPHAGEN_VERTEX
,
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Q3ALPHAGEN_WAVE
,
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Q3ALPHAGEN_COUNT
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}
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q3alphagen_t
;
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typedef
enum
q3tcgen_e
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{
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Q3TCGEN_NONE
,
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Q3TCGEN_TEXTURE
,
// very common
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Q3TCGEN_ENVIRONMENT
,
// common
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Q3TCGEN_LIGHTMAP
,
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Q3TCGEN_VECTOR
,
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Q3TCGEN_COUNT
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}
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q3tcgen_t
;
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typedef
enum
q3tcmod_e
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{
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Q3TCMOD_NONE
,
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Q3TCMOD_ENTITYTRANSLATE
,
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Q3TCMOD_ROTATE
,
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Q3TCMOD_SCALE
,
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Q3TCMOD_SCROLL
,
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Q3TCMOD_STRETCH
,
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Q3TCMOD_TRANSFORM
,
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Q3TCMOD_TURBULENT
,
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Q3TCMOD_PAGE
,
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Q3TCMOD_COUNT
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}
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q3tcmod_t
;
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typedef
struct
q3shaderinfo_layer_rgbgen_s
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{
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q3rgbgen_t
rgbgen
;
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float
parms[
Q3RGBGEN_MAXPARMS
];
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q3wavefunc_t
wavefunc
;
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float
waveparms[
Q3WAVEPARMS
];
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}
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q3shaderinfo_layer_rgbgen_t
;
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typedef
struct
q3shaderinfo_layer_alphagen_s
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{
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q3alphagen_t
alphagen
;
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float
parms[
Q3ALPHAGEN_MAXPARMS
];
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q3wavefunc_t
wavefunc
;
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float
waveparms[
Q3WAVEPARMS
];
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}
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q3shaderinfo_layer_alphagen_t
;
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typedef
struct
q3shaderinfo_layer_tcgen_s
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{
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q3tcgen_t
tcgen
;
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float
parms[
Q3TCGEN_MAXPARMS
];
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}
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q3shaderinfo_layer_tcgen_t
;
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typedef
struct
q3shaderinfo_layer_tcmod_s
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{
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q3tcmod_t
tcmod
;
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float
parms[
Q3TCMOD_MAXPARMS
];
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q3wavefunc_t
wavefunc
;
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float
waveparms[
Q3WAVEPARMS
];
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}
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q3shaderinfo_layer_tcmod_t
;
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typedef
struct
q3shaderinfo_layer_s
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{
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int
alphatest
;
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int
clampmap
;
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float
framerate
;
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int
numframes
;
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int
dptexflags
;
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char
**
texturename
;
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int
blendfunc[2];
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q3shaderinfo_layer_rgbgen_t
rgbgen
;
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q3shaderinfo_layer_alphagen_t
alphagen
;
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q3shaderinfo_layer_tcgen_t
tcgen
;
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q3shaderinfo_layer_tcmod_t
tcmods[
Q3MAXTCMODS
];
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}
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q3shaderinfo_layer_t
;
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typedef
struct
q3shaderinfo_deform_s
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{
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q3deform_t
deform
;
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float
parms[
Q3DEFORM_MAXPARMS
];
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q3wavefunc_t
wavefunc
;
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float
waveparms[
Q3WAVEPARMS
];
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}
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q3shaderinfo_deform_t
;
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typedef
enum
dpoffsetmapping_technique_s
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{
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OFFSETMAPPING_OFF
,
// none
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OFFSETMAPPING_DEFAULT
,
// cvar-set
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OFFSETMAPPING_LINEAR
,
// linear
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OFFSETMAPPING_RELIEF
// relief
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}
dpoffsetmapping_technique_t
;
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typedef
enum
dptransparentsort_category_e
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{
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TRANSPARENTSORT_SKY
,
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TRANSPARENTSORT_DISTANCE
,
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TRANSPARENTSORT_HUD
,
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}
dptransparentsortcategory_t
;
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typedef
struct
shader_s
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{
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char
name
[
Q3PATHLENGTH
];
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#define Q3SHADERINFO_COMPARE_START surfaceparms
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int
surfaceparms
;
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int
surfaceflags
;
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int
textureflags
;
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int
numlayers
;
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qbool
lighting
;
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qbool
vertexalpha
;
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qbool
textureblendalpha
;
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q3shaderinfo_layer_t
layers[
Q3SHADER_MAXLAYERS
];
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char
skyboxname[
Q3PATHLENGTH
];
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q3shaderinfo_deform_t
deforms[
Q3MAXDEFORMS
];
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// dp-specific additions:
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// shadow control
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qbool
dpnortlight
;
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qbool
dpshadow
;
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qbool
dpnoshadow
;
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// add collisions to all triangles of the surface
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qbool
dpmeshcollisions
;
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// kill shader based on cvar checks
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qbool
dpshaderkill
;
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// fake reflection
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char
dpreflectcube[
Q3PATHLENGTH
];
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// reflection
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float
reflectmin
;
// when refraction is used, minimum amount of reflection (when looking straight down)
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float
reflectmax
;
// when refraction is used, maximum amount of reflection (when looking parallel to water)
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float
refractfactor
;
// amount of refraction distort (1.0 = like the cvar specifies)
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vec4_t
refractcolor4f
;
// color tint of refraction (including alpha factor)
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float
reflectfactor
;
// amount of reflection distort (1.0 = like the cvar specifies)
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vec4_t
reflectcolor4f
;
// color tint of reflection (including alpha factor)
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float
r_water_wateralpha
;
// additional wateralpha to apply when r_water is active
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float
r_water_waterscroll[2];
// water normalmapscrollblend - scale and speed
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// offsetmapping
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dpoffsetmapping_technique_t
offsetmapping
;
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float
offsetscale
;
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float
offsetbias
;
// 0 is normal, 1 leads to alpha 0 being neutral and alpha 1 pushing "out"
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// polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
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float
biaspolygonoffset,
biaspolygonfactor
;
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// transparent sort category
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dptransparentsortcategory_t
transparentsort
;
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// gloss
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float
specularscalemod
;
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float
specularpowermod
;
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// rtlighting ambient addition
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float
rtlightambient
;
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#define Q3SHADERINFO_COMPARE_END rtlightambient
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}
258
shader_t
;
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260
typedef
struct
texture_shaderpass_s
261
{
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qbool
alphatest
;
// FIXME: handle alphafunc properly
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float
framerate
;
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int
numframes
;
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struct
skinframe_s *skinframes[
TEXTURE_MAXFRAMES
];
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int
blendfunc[2];
267
q3shaderinfo_layer_rgbgen_t
rgbgen
;
268
q3shaderinfo_layer_alphagen_t
alphagen
;
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q3shaderinfo_layer_tcgen_t
tcgen
;
270
q3shaderinfo_layer_tcmod_t
tcmods[
Q3MAXTCMODS
];
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}
272
texture_shaderpass_t
;
273
274
#endif
name
const GLchar * name
Definition
glquake.h:601
qtypes.h
qbool
bool qbool
Definition
qtypes.h:9
vec4_t
vec_t vec4_t[4]
Definition
qtypes.h:72
Q3PATHLENGTH
#define Q3PATHLENGTH
Definition
r_qshader.h:17
Q3TCMOD_MAXPARMS
#define Q3TCMOD_MAXPARMS
Definition
r_qshader.h:25
q3wavefunc_t
int q3wavefunc_t
Definition
r_qshader.h:41
TEXTURE_MAXFRAMES
#define TEXTURE_MAXFRAMES
Definition
r_qshader.h:18
Q3WAVEPARMS
#define Q3WAVEPARMS
Definition
r_qshader.h:19
Q3ALPHAGEN_MAXPARMS
#define Q3ALPHAGEN_MAXPARMS
Definition
r_qshader.h:23
Q3MAXTCMODS
#define Q3MAXTCMODS
Definition
r_qshader.h:26
Q3MAXDEFORMS
#define Q3MAXDEFORMS
Definition
r_qshader.h:27
Q3RGBGEN_MAXPARMS
#define Q3RGBGEN_MAXPARMS
Definition
r_qshader.h:22
q3rgbgen_t
q3rgbgen_t
Definition
r_qshader.h:68
Q3RGBGEN_VERTEX
@ Q3RGBGEN_VERTEX
Definition
r_qshader.h:77
Q3RGBGEN_LIGHTINGDIFFUSE
@ Q3RGBGEN_LIGHTINGDIFFUSE
Definition
r_qshader.h:74
Q3RGBGEN_CONST
@ Q3RGBGEN_CONST
Definition
r_qshader.h:70
Q3RGBGEN_COUNT
@ Q3RGBGEN_COUNT
Definition
r_qshader.h:79
Q3RGBGEN_WAVE
@ Q3RGBGEN_WAVE
Definition
r_qshader.h:78
Q3RGBGEN_IDENTITYLIGHTING
@ Q3RGBGEN_IDENTITYLIGHTING
Definition
r_qshader.h:73
Q3RGBGEN_ONEMINUSENTITY
@ Q3RGBGEN_ONEMINUSENTITY
Definition
r_qshader.h:75
Q3RGBGEN_IDENTITY
@ Q3RGBGEN_IDENTITY
Definition
r_qshader.h:69
Q3RGBGEN_ONEMINUSVERTEX
@ Q3RGBGEN_ONEMINUSVERTEX
Definition
r_qshader.h:76
Q3RGBGEN_ENTITY
@ Q3RGBGEN_ENTITY
Definition
r_qshader.h:71
Q3RGBGEN_EXACTVERTEX
@ Q3RGBGEN_EXACTVERTEX
Definition
r_qshader.h:72
q3deform_t
q3deform_t
Definition
r_qshader.h:46
Q3DEFORM_NORMAL
@ Q3DEFORM_NORMAL
Definition
r_qshader.h:61
Q3DEFORM_TEXT3
@ Q3DEFORM_TEXT3
Definition
r_qshader.h:54
Q3DEFORM_TEXT5
@ Q3DEFORM_TEXT5
Definition
r_qshader.h:56
Q3DEFORM_TEXT0
@ Q3DEFORM_TEXT0
Definition
r_qshader.h:51
Q3DEFORM_AUTOSPRITE
@ Q3DEFORM_AUTOSPRITE
Definition
r_qshader.h:49
Q3DEFORM_PROJECTIONSHADOW
@ Q3DEFORM_PROJECTIONSHADOW
Definition
r_qshader.h:48
Q3DEFORM_WAVE
@ Q3DEFORM_WAVE
Definition
r_qshader.h:60
Q3DEFORM_TEXT1
@ Q3DEFORM_TEXT1
Definition
r_qshader.h:52
Q3DEFORM_TEXT2
@ Q3DEFORM_TEXT2
Definition
r_qshader.h:53
Q3DEFORM_NONE
@ Q3DEFORM_NONE
Definition
r_qshader.h:47
Q3DEFORM_AUTOSPRITE2
@ Q3DEFORM_AUTOSPRITE2
Definition
r_qshader.h:50
Q3DEFORM_COUNT
@ Q3DEFORM_COUNT
Definition
r_qshader.h:63
Q3DEFORM_TEXT7
@ Q3DEFORM_TEXT7
Definition
r_qshader.h:58
Q3DEFORM_MOVE
@ Q3DEFORM_MOVE
Definition
r_qshader.h:62
Q3DEFORM_TEXT6
@ Q3DEFORM_TEXT6
Definition
r_qshader.h:57
Q3DEFORM_TEXT4
@ Q3DEFORM_TEXT4
Definition
r_qshader.h:55
Q3DEFORM_BULGE
@ Q3DEFORM_BULGE
Definition
r_qshader.h:59
Q3SHADER_MAXLAYERS
#define Q3SHADER_MAXLAYERS
Definition
r_qshader.h:21
dptransparentsortcategory_t
dptransparentsortcategory_t
Definition
r_qshader.h:192
TRANSPARENTSORT_DISTANCE
@ TRANSPARENTSORT_DISTANCE
Definition
r_qshader.h:194
TRANSPARENTSORT_SKY
@ TRANSPARENTSORT_SKY
Definition
r_qshader.h:193
TRANSPARENTSORT_HUD
@ TRANSPARENTSORT_HUD
Definition
r_qshader.h:195
q3tcmod_t
q3tcmod_t
Definition
r_qshader.h:110
Q3TCMOD_SCALE
@ Q3TCMOD_SCALE
Definition
r_qshader.h:114
Q3TCMOD_ROTATE
@ Q3TCMOD_ROTATE
Definition
r_qshader.h:113
Q3TCMOD_ENTITYTRANSLATE
@ Q3TCMOD_ENTITYTRANSLATE
Definition
r_qshader.h:112
Q3TCMOD_TRANSFORM
@ Q3TCMOD_TRANSFORM
Definition
r_qshader.h:117
Q3TCMOD_SCROLL
@ Q3TCMOD_SCROLL
Definition
r_qshader.h:115
Q3TCMOD_PAGE
@ Q3TCMOD_PAGE
Definition
r_qshader.h:119
Q3TCMOD_TURBULENT
@ Q3TCMOD_TURBULENT
Definition
r_qshader.h:118
Q3TCMOD_STRETCH
@ Q3TCMOD_STRETCH
Definition
r_qshader.h:116
Q3TCMOD_NONE
@ Q3TCMOD_NONE
Definition
r_qshader.h:111
Q3TCMOD_COUNT
@ Q3TCMOD_COUNT
Definition
r_qshader.h:120
dpoffsetmapping_technique_t
dpoffsetmapping_technique_t
Definition
r_qshader.h:184
OFFSETMAPPING_DEFAULT
@ OFFSETMAPPING_DEFAULT
Definition
r_qshader.h:186
OFFSETMAPPING_OFF
@ OFFSETMAPPING_OFF
Definition
r_qshader.h:185
OFFSETMAPPING_LINEAR
@ OFFSETMAPPING_LINEAR
Definition
r_qshader.h:187
OFFSETMAPPING_RELIEF
@ OFFSETMAPPING_RELIEF
Definition
r_qshader.h:188
q3tcgen_t
q3tcgen_t
Definition
r_qshader.h:99
Q3TCGEN_COUNT
@ Q3TCGEN_COUNT
Definition
r_qshader.h:105
Q3TCGEN_VECTOR
@ Q3TCGEN_VECTOR
Definition
r_qshader.h:104
Q3TCGEN_NONE
@ Q3TCGEN_NONE
Definition
r_qshader.h:100
Q3TCGEN_ENVIRONMENT
@ Q3TCGEN_ENVIRONMENT
Definition
r_qshader.h:102
Q3TCGEN_LIGHTMAP
@ Q3TCGEN_LIGHTMAP
Definition
r_qshader.h:103
Q3TCGEN_TEXTURE
@ Q3TCGEN_TEXTURE
Definition
r_qshader.h:101
Q3TCGEN_MAXPARMS
#define Q3TCGEN_MAXPARMS
Definition
r_qshader.h:24
q3alphagen_t
q3alphagen_t
Definition
r_qshader.h:84
Q3ALPHAGEN_LIGHTINGSPECULAR
@ Q3ALPHAGEN_LIGHTINGSPECULAR
Definition
r_qshader.h:88
Q3ALPHAGEN_COUNT
@ Q3ALPHAGEN_COUNT
Definition
r_qshader.h:94
Q3ALPHAGEN_ONEMINUSENTITY
@ Q3ALPHAGEN_ONEMINUSENTITY
Definition
r_qshader.h:89
Q3ALPHAGEN_WAVE
@ Q3ALPHAGEN_WAVE
Definition
r_qshader.h:93
Q3ALPHAGEN_ONEMINUSVERTEX
@ Q3ALPHAGEN_ONEMINUSVERTEX
Definition
r_qshader.h:90
Q3ALPHAGEN_IDENTITY
@ Q3ALPHAGEN_IDENTITY
Definition
r_qshader.h:85
Q3ALPHAGEN_VERTEX
@ Q3ALPHAGEN_VERTEX
Definition
r_qshader.h:92
Q3ALPHAGEN_PORTAL
@ Q3ALPHAGEN_PORTAL
Definition
r_qshader.h:91
Q3ALPHAGEN_CONST
@ Q3ALPHAGEN_CONST
Definition
r_qshader.h:86
Q3ALPHAGEN_ENTITY
@ Q3ALPHAGEN_ENTITY
Definition
r_qshader.h:87
Q3DEFORM_MAXPARMS
#define Q3DEFORM_MAXPARMS
Definition
r_qshader.h:20
q3wavefunc_e
q3wavefunc_e
Definition
r_qshader.h:30
Q3WAVEFUNC_INVERSESAWTOOTH
@ Q3WAVEFUNC_INVERSESAWTOOTH
Definition
r_qshader.h:32
Q3WAVEFUNC_SAWTOOTH
@ Q3WAVEFUNC_SAWTOOTH
Definition
r_qshader.h:34
Q3WAVEFUNC_TRIANGLE
@ Q3WAVEFUNC_TRIANGLE
Definition
r_qshader.h:37
Q3WAVEFUNC_NOISE
@ Q3WAVEFUNC_NOISE
Definition
r_qshader.h:33
Q3WAVEFUNC_COUNT
@ Q3WAVEFUNC_COUNT
Definition
r_qshader.h:38
Q3WAVEFUNC_NONE
@ Q3WAVEFUNC_NONE
Definition
r_qshader.h:31
Q3WAVEFUNC_SIN
@ Q3WAVEFUNC_SIN
Definition
r_qshader.h:35
Q3WAVEFUNC_SQUARE
@ Q3WAVEFUNC_SQUARE
Definition
r_qshader.h:36
q3shaderinfo_deform_t
Definition
r_qshader.h:175
q3shaderinfo_deform_t::wavefunc
q3wavefunc_t wavefunc
Definition
r_qshader.h:178
q3shaderinfo_deform_t::deform
q3deform_t deform
Definition
r_qshader.h:176
q3shaderinfo_layer_alphagen_t
Definition
r_qshader.h:134
q3shaderinfo_layer_alphagen_t::wavefunc
q3wavefunc_t wavefunc
Definition
r_qshader.h:137
q3shaderinfo_layer_alphagen_t::alphagen
q3alphagen_t alphagen
Definition
r_qshader.h:135
q3shaderinfo_layer_rgbgen_t
Definition
r_qshader.h:125
q3shaderinfo_layer_rgbgen_t::wavefunc
q3wavefunc_t wavefunc
Definition
r_qshader.h:128
q3shaderinfo_layer_rgbgen_t::rgbgen
q3rgbgen_t rgbgen
Definition
r_qshader.h:126
q3shaderinfo_layer_t
Definition
r_qshader.h:159
q3shaderinfo_layer_t::clampmap
int clampmap
Definition
r_qshader.h:161
q3shaderinfo_layer_t::dptexflags
int dptexflags
Definition
r_qshader.h:164
q3shaderinfo_layer_t::texturename
char ** texturename
Definition
r_qshader.h:165
q3shaderinfo_layer_t::tcgen
q3shaderinfo_layer_tcgen_t tcgen
Definition
r_qshader.h:169
q3shaderinfo_layer_t::numframes
int numframes
Definition
r_qshader.h:163
q3shaderinfo_layer_t::alphagen
q3shaderinfo_layer_alphagen_t alphagen
Definition
r_qshader.h:168
q3shaderinfo_layer_t::framerate
float framerate
Definition
r_qshader.h:162
q3shaderinfo_layer_t::rgbgen
q3shaderinfo_layer_rgbgen_t rgbgen
Definition
r_qshader.h:167
q3shaderinfo_layer_t::alphatest
int alphatest
Definition
r_qshader.h:160
q3shaderinfo_layer_tcgen_t
Definition
r_qshader.h:143
q3shaderinfo_layer_tcgen_t::tcgen
q3tcgen_t tcgen
Definition
r_qshader.h:144
q3shaderinfo_layer_tcmod_t
Definition
r_qshader.h:150
q3shaderinfo_layer_tcmod_t::wavefunc
q3wavefunc_t wavefunc
Definition
r_qshader.h:153
q3shaderinfo_layer_tcmod_t::tcmod
q3tcmod_t tcmod
Definition
r_qshader.h:151
shader_t
Definition
r_qshader.h:199
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Definition
r_qshader.h:216
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r_qshader.h:245
shader_t::dpnoshadow
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Definition
r_qshader.h:218
shader_t::vertexalpha
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r_qshader.h:207
shader_t::offsetscale
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r_qshader.h:241
shader_t::transparentsort
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Definition
r_qshader.h:248
shader_t::refractcolor4f
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Definition
r_qshader.h:233
shader_t::r_water_wateralpha
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Definition
r_qshader.h:236
shader_t::dpshadow
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Definition
r_qshader.h:217
shader_t::lighting
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Definition
r_qshader.h:206
shader_t::reflectmin
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Definition
r_qshader.h:230
shader_t::reflectfactor
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Definition
r_qshader.h:234
shader_t::offsetmapping
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Definition
r_qshader.h:240
shader_t::specularscalemod
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Definition
r_qshader.h:251
shader_t::dpmeshcollisions
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Definition
r_qshader.h:221
shader_t::offsetbias
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Definition
r_qshader.h:242
shader_t::reflectcolor4f
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Definition
r_qshader.h:235
shader_t::textureflags
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Definition
r_qshader.h:204
shader_t::dpshaderkill
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Definition
r_qshader.h:224
shader_t::numlayers
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Definition
r_qshader.h:205
shader_t::specularpowermod
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Definition
r_qshader.h:252
shader_t::surfaceflags
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Definition
r_qshader.h:203
shader_t::textureblendalpha
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Definition
r_qshader.h:208
shader_t::refractfactor
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Definition
r_qshader.h:232
shader_t::surfaceparms
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Definition
r_qshader.h:202
shader_t::reflectmax
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Definition
r_qshader.h:231
shader_t::rtlightambient
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Definition
r_qshader.h:255
texture_shaderpass_t
Definition
r_qshader.h:261
texture_shaderpass_t::rgbgen
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Definition
r_qshader.h:267
texture_shaderpass_t::alphagen
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Definition
r_qshader.h:268
texture_shaderpass_t::alphatest
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Definition
r_qshader.h:262
texture_shaderpass_t::tcgen
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Definition
r_qshader.h:269
texture_shaderpass_t::framerate
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r_qshader.h:263
texture_shaderpass_t::numframes
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r_qshader.h:264
r_qshader.h
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