DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
q3shaderinfo_layer_tcmod_t Struct Reference

#include <r_qshader.h>

Collaboration diagram for q3shaderinfo_layer_tcmod_t:

Data Fields

float parms [Q3TCMOD_MAXPARMS]
q3tcmod_t tcmod
q3wavefunc_t wavefunc
float waveparms [Q3WAVEPARMS]

Detailed Description

Definition at line 149 of file r_qshader.h.

Field Documentation

◆ parms

float q3shaderinfo_layer_tcmod_t::parms[Q3TCMOD_MAXPARMS]

Definition at line 152 of file r_qshader.h.

Referenced by Mod_Q2BSP_LoadTexinfo(), and R_tcMod_ApplyToMatrix().

◆ tcmod

q3tcmod_t q3shaderinfo_layer_tcmod_t::tcmod

Definition at line 151 of file r_qshader.h.

Referenced by Mod_Q2BSP_LoadTexinfo(), and R_tcMod_ApplyToMatrix().

◆ wavefunc

q3wavefunc_t q3shaderinfo_layer_tcmod_t::wavefunc

Definition at line 153 of file r_qshader.h.

Referenced by R_tcMod_ApplyToMatrix().

◆ waveparms

float q3shaderinfo_layer_tcmod_t::waveparms[Q3WAVEPARMS]

Definition at line 154 of file r_qshader.h.

Referenced by R_tcMod_ApplyToMatrix().


The documentation for this struct was generated from the following file: