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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <r_qshader.h>
Data Fields | |
float | parms [Q3TCMOD_MAXPARMS] |
q3tcmod_t | tcmod |
q3wavefunc_t | wavefunc |
float | waveparms [Q3WAVEPARMS] |
Definition at line 149 of file r_qshader.h.
float q3shaderinfo_layer_tcmod_t::parms[Q3TCMOD_MAXPARMS] |
Definition at line 152 of file r_qshader.h.
Referenced by Mod_Q2BSP_LoadTexinfo(), R_tcMod_ApplyToMatrix(), and RSurf_PrepareVerticesForBatch().
q3tcmod_t q3shaderinfo_layer_tcmod_t::tcmod |
Definition at line 151 of file r_qshader.h.
Referenced by Mod_Q2BSP_LoadTexinfo(), R_tcMod_ApplyToMatrix(), and RSurf_PrepareVerticesForBatch().
q3wavefunc_t q3shaderinfo_layer_tcmod_t::wavefunc |
Definition at line 153 of file r_qshader.h.
Referenced by R_tcMod_ApplyToMatrix().
float q3shaderinfo_layer_tcmod_t::waveparms[Q3WAVEPARMS] |
Definition at line 154 of file r_qshader.h.
Referenced by R_tcMod_ApplyToMatrix().