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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
memexpandablearray_t | array |
skinframe_t * | hash [SKINFRAME_HASH] |
unsigned int | loadsequence |
Definition at line 2159 of file gl_rmain.c.
memexpandablearray_t r_skinframe_t::array |
Definition at line 2162 of file gl_rmain.c.
Referenced by gl_main_shutdown(), gl_main_start(), and R_SkinFrame_Find().
skinframe_t* r_skinframe_t::hash[SKINFRAME_HASH] |
Definition at line 2163 of file gl_rmain.c.
Referenced by R_SkinFrame_Find(), R_SkinFrame_FindNextByName(), and R_SkinFrame_Purge().
unsigned int r_skinframe_t::loadsequence |
Definition at line 2161 of file gl_rmain.c.
Referenced by gl_main_start(), R_SkinFrame_MarkUsed(), R_SkinFrame_PrepareForPurge(), and R_SkinFrame_Purge().