DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
rmesh_t Struct Reference

#include <render.h>

Collaboration diagram for rmesh_t:

Data Fields

float * color4f
int * element3i
float epsilon2
int maxtriangles
int maxvertices
float * normal3f
int numtriangles
int numvertices
float * svector3f
float * texcoord2f
float * texcoordlightmap2f
float * tvector3f
float * vertex3f

Detailed Description

Definition at line 155 of file render.h.

Field Documentation

◆ color4f

float* rmesh_t::color4f

Definition at line 166 of file render.h.

◆ element3i

int* rmesh_t::element3i

Definition at line 170 of file render.h.

Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().

◆ epsilon2

float rmesh_t::epsilon2

Definition at line 172 of file render.h.

Referenced by R_Mesh_AddVertex().

◆ maxtriangles

int rmesh_t::maxtriangles

Definition at line 168 of file render.h.

Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().

◆ maxvertices

int rmesh_t::maxvertices

Definition at line 158 of file render.h.

Referenced by R_Mesh_AddVertex().

◆ normal3f

float* rmesh_t::normal3f

Definition at line 163 of file render.h.

◆ numtriangles

int rmesh_t::numtriangles

Definition at line 169 of file render.h.

Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().

◆ numvertices

int rmesh_t::numvertices

Definition at line 159 of file render.h.

Referenced by R_Mesh_AddVertex().

◆ svector3f

float* rmesh_t::svector3f

Definition at line 161 of file render.h.

◆ texcoord2f

float* rmesh_t::texcoord2f

Definition at line 164 of file render.h.

◆ texcoordlightmap2f

float* rmesh_t::texcoordlightmap2f

Definition at line 165 of file render.h.

◆ tvector3f

float* rmesh_t::tvector3f

Definition at line 162 of file render.h.

◆ vertex3f

float* rmesh_t::vertex3f

Definition at line 160 of file render.h.

Referenced by R_Mesh_AddVertex().


The documentation for this struct was generated from the following file: