DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
rmesh_t Struct Reference

#include <render.h>

+ Collaboration diagram for rmesh_t:

Data Fields

floatcolor4f
 
intelement3i
 
float epsilon2
 
int maxtriangles
 
int maxvertices
 
floatnormal3f
 
int numtriangles
 
int numvertices
 
floatsvector3f
 
floattexcoord2f
 
floattexcoordlightmap2f
 
floattvector3f
 
floatvertex3f
 

Detailed Description

Definition at line 155 of file render.h.

Field Documentation

◆ color4f

float* rmesh_t::color4f

Definition at line 166 of file render.h.

◆ element3i

int* rmesh_t::element3i

Definition at line 170 of file render.h.

Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().

◆ epsilon2

float rmesh_t::epsilon2

Definition at line 172 of file render.h.

Referenced by R_Mesh_AddVertex().

◆ maxtriangles

int rmesh_t::maxtriangles

Definition at line 168 of file render.h.

Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().

◆ maxvertices

int rmesh_t::maxvertices

Definition at line 158 of file render.h.

Referenced by R_Mesh_AddVertex().

◆ normal3f

float* rmesh_t::normal3f

Definition at line 163 of file render.h.

◆ numtriangles

int rmesh_t::numtriangles

Definition at line 169 of file render.h.

Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().

◆ numvertices

int rmesh_t::numvertices

Definition at line 159 of file render.h.

Referenced by R_Mesh_AddVertex().

◆ svector3f

float* rmesh_t::svector3f

Definition at line 161 of file render.h.

◆ texcoord2f

float* rmesh_t::texcoord2f

Definition at line 164 of file render.h.

◆ texcoordlightmap2f

float* rmesh_t::texcoordlightmap2f

Definition at line 165 of file render.h.

◆ tvector3f

float* rmesh_t::tvector3f

Definition at line 162 of file render.h.

◆ vertex3f

float* rmesh_t::vertex3f

Definition at line 160 of file render.h.

Referenced by R_Mesh_AddVertex().


The documentation for this struct was generated from the following file: