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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <render.h>
Data Fields | |
| float * | color4f |
| int * | element3i |
| float | epsilon2 |
| int | maxtriangles |
| int | maxvertices |
| float * | normal3f |
| int | numtriangles |
| int | numvertices |
| float * | svector3f |
| float * | texcoord2f |
| float * | texcoordlightmap2f |
| float * | tvector3f |
| float * | vertex3f |
| int* rmesh_t::element3i |
Definition at line 170 of file render.h.
Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().
| float rmesh_t::epsilon2 |
Definition at line 172 of file render.h.
Referenced by R_Mesh_AddVertex().
| int rmesh_t::maxtriangles |
Definition at line 168 of file render.h.
Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().
| int rmesh_t::maxvertices |
Definition at line 158 of file render.h.
Referenced by R_Mesh_AddVertex().
| int rmesh_t::numtriangles |
Definition at line 169 of file render.h.
Referenced by R_Mesh_AddPolygon3d(), and R_Mesh_AddPolygon3f().
| int rmesh_t::numvertices |
Definition at line 159 of file render.h.
Referenced by R_Mesh_AddVertex().
| float* rmesh_t::vertex3f |
Definition at line 160 of file render.h.
Referenced by R_Mesh_AddVertex().