#include <server.h>
Definition at line 25 of file server.h.
◆ changelevel_issued
| qbool server_static_t::changelevel_issued |
cleared when at SV_SpawnServer
Definition at line 34 of file server.h.
◆ clients
| struct client_s* server_static_t::clients |
client slots
Definition at line 30 of file server.h.
◆ csqc_progdata
| unsigned char* server_static_t::csqc_progdata |
◆ csqc_progdata_deflated
| unsigned char* server_static_t::csqc_progdata_deflated |
◆ csqc_progsize_deflated
| size_t server_static_t::csqc_progsize_deflated |
◆ maxclients
| int server_static_t::maxclients |
number of svs.clients slots (updated by maxplayers command)
Definition at line 28 of file server.h.
◆ maxclients_next
| int server_static_t::maxclients_next |
◆ serverflags
| int server_static_t::serverflags |
episode completion information
Definition at line 32 of file server.h.
◆ serverinfo
server infostring
Definition at line 36 of file server.h.
◆ thread
| void* server_static_t::thread |
◆ threaded
| qbool server_static_t::threaded |
◆ threadmutex
| void* server_static_t::threadmutex |
◆ threadstop
| qbool volatile server_static_t::threadstop |
The documentation for this struct was generated from the following file: