![]() |
DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
|
|
#include <server.h>
Data Fields | |
qbool | changelevel_issued |
cleared when at SV_SpawnServer | |
struct client_s * | clients |
client slots | |
unsigned char * | csqc_progdata |
unsigned char * | csqc_progdata_deflated |
size_t | csqc_progsize_deflated |
int | maxclients |
number of svs.clients slots (updated by maxplayers command) | |
int | maxclients_next |
int | serverflags |
episode completion information | |
char | serverinfo [MAX_SERVERINFO_STRING] |
server infostring | |
void * | thread |
qbool | threaded |
void * | threadmutex |
qbool volatile | threadstop |
qbool server_static_t::changelevel_issued |
cleared when at SV_SpawnServer
Definition at line 34 of file server.h.
Referenced by SV_SpawnServer(), and VM_changelevel().
struct client_s* server_static_t::clients |
client slots
Definition at line 30 of file server.h.
Referenced by EntityFrameCSQC_WriteFrame(), NetConn_BuildStatusResponse(), NetConn_ServerParsePacket(), SCR_DrawNetGraph(), SV_Begin_f(), SV_BroadcastPrint(), SV_CheckTimeouts(), SV_Color_f(), SV_ConnectClient(), SV_DisableCheats_c(), SV_DropClient(), SV_Ent_Remove_f(), SV_FlushBroadcastMessages(), SV_Frame(), SV_Kick_f(), SV_Loadgame_f(), SV_Map_f(), SV_MarkWriteEntityStateToClient(), SV_Name_f(), SV_Physics(), SV_Ping_f(), SV_Pings_f(), SV_PrepareEntityForSending(), SV_Savegame_f(), SV_Savegame_to(), SV_SaveSpawnparms(), SV_Say(), SV_SendClientMessages(), SV_SendCvar_f(), SV_SendServerinfo(), SV_ServerOptions(), SV_Shutdown(), SV_Spawn_f(), SV_SpawnServer(), SV_Status_f(), SV_Tell_f(), SV_ThreadFunc(), SV_UpdateToReliableMessages(), SV_WriteEntitiesToClient(), SVVM_free_edict(), SVVM_init_edict(), Sys_Error(), VM_M_WriteDest(), VM_sprint(), VM_SV_centerprint(), VM_SV_clientcommand(), VM_SV_clienttype(), VM_SV_dropclient(), VM_SV_lightstyle(), VM_SV_setcolor(), VM_SV_setspawnparms(), VM_SV_spawnclient(), VM_SV_sprint(), VM_SV_stuffcmd(), and WriteDest().
unsigned char* server_static_t::csqc_progdata |
Definition at line 39 of file server.h.
Referenced by SV_Download_f(), SV_Prepare_CSQC(), and SV_SendServerinfo().
unsigned char* server_static_t::csqc_progdata_deflated |
Definition at line 41 of file server.h.
Referenced by SV_Download_f(), and SV_Prepare_CSQC().
size_t server_static_t::csqc_progsize_deflated |
Definition at line 40 of file server.h.
Referenced by SV_Download_f(), and SV_Prepare_CSQC().
int server_static_t::maxclients |
number of svs.clients slots (updated by maxplayers command)
Definition at line 28 of file server.h.
Referenced by EntityFrameCSQC_WriteFrame(), EntityState5_Priority(), EntityState5_WriteUpdate(), M_Menu_GameOptions_f(), NetConn_BuildStatusResponse(), NetConn_Heartbeat(), NetConn_ServerParsePacket(), SCR_DrawNetGraph(), SV_Begin_f(), SV_BroadcastPrint(), SV_CheckTimeouts(), SV_CreateBaseline(), SV_DisableCheats_c(), SV_DropClient(), SV_Ent_Remove_f(), SV_FlushBroadcastMessages(), SV_Frame(), SV_IsLocalServer(), SV_Kick_f(), SV_Map_f(), SV_MarkWriteEntityStateToClient(), SV_Physics(), SV_Ping_f(), SV_Pings_f(), SV_PrepareEntityForSending(), SV_Savegame_f(), SV_SaveSpawnparms(), SV_Say(), SV_SendClientMessages(), SV_SendCvar_f(), SV_SendServerinfo(), SV_ServerOptions(), SV_Shutdown(), SV_Spawn_f(), SV_SpawnServer(), SV_Status_f(), SV_Tell_f(), SV_ThreadFunc(), SV_UnstickEntity(), SV_UpdateToReliableMessages(), SV_VM_Setup(), SVVM_free_edict(), SVVM_init_edict(), Sys_Error(), VM_clientcount(), VM_M_WriteDest(), VM_sprint(), VM_SV_centerprint(), VM_SV_clientcommand(), VM_SV_clienttype(), VM_SV_dropclient(), VM_SV_lightstyle(), VM_SV_newcheckclient(), VM_SV_setcolor(), VM_SV_setspawnparms(), VM_SV_spawnclient(), VM_SV_sprint(), VM_SV_stuffcmd(), and WriteDest().
int server_static_t::maxclients_next |
Definition at line 28 of file server.h.
Referenced by SV_Map_f(), SV_MaxPlayers_f(), and SV_ServerOptions().
int server_static_t::serverflags |
episode completion information
Definition at line 32 of file server.h.
Referenced by SV_Map_f(), SV_SaveSpawnparms(), and SV_SpawnServer().
char server_static_t::serverinfo[MAX_SERVERINFO_STRING] |
server infostring
Definition at line 36 of file server.h.
Referenced by Cvar_SetQuick_Internal(), and VM_SV_serverkey().
void* server_static_t::thread |
Definition at line 47 of file server.h.
Referenced by SV_StartThread(), and SV_StopThread().
qbool server_static_t::threaded |
Definition at line 44 of file server.h.
Referenced by Host_Frame(), Host_Shutdown(), SV_Frame(), SV_ModelIndex(), SV_StartThread(), and SV_StopThread().
void* server_static_t::threadmutex |
Definition at line 46 of file server.h.
Referenced by SV_StartThread(), and SV_StopThread().
qbool volatile server_static_t::threadstop |
Definition at line 45 of file server.h.
Referenced by SV_StartThread(), SV_StopThread(), and SV_ThreadFunc().