DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
svbspmesh_t Struct Reference

#include <model_brush.h>

+ Collaboration diagram for svbspmesh_t:

Data Fields

intelements
 
int maxtriangles
 
int maxverts
 
struct svbspmesh_s * next
 
int numtriangles
 
int numverts
 
floatverts
 

Detailed Description

Definition at line 232 of file model_brush.h.

Field Documentation

◆ elements

int* svbspmesh_t::elements

Definition at line 238 of file model_brush.h.

◆ maxtriangles

int svbspmesh_t::maxtriangles

Definition at line 236 of file model_brush.h.

◆ maxverts

int svbspmesh_t::maxverts

Definition at line 235 of file model_brush.h.

◆ next

struct svbspmesh_s* svbspmesh_t::next

Definition at line 234 of file model_brush.h.

◆ numtriangles

int svbspmesh_t::numtriangles

Definition at line 236 of file model_brush.h.

◆ numverts

int svbspmesh_t::numverts

Definition at line 235 of file model_brush.h.

◆ verts

float* svbspmesh_t::verts

Definition at line 237 of file model_brush.h.


The documentation for this struct was generated from the following file: