DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
textypeinfo_t Struct Reference
+ Collaboration diagram for textypeinfo_t:

Data Fields

int glformat
 
float glinternalbytesperpixel
 
int glinternalformat
 
int gltype
 
int inputbytesperpixel
 
int internalbytesperpixel
 
const char * name
 
textype_t textype
 

Detailed Description

Definition at line 67 of file gl_textures.c.

Field Documentation

◆ glformat

int textypeinfo_t::glformat

Definition at line 75 of file gl_textures.c.

Referenced by R_LoadTextureDDSFile(), R_LoadTextureRenderBuffer(), and R_SetupTexture().

◆ glinternalbytesperpixel

float textypeinfo_t::glinternalbytesperpixel

Definition at line 73 of file gl_textures.c.

Referenced by R_CalcTexelDataSize().

◆ glinternalformat

int textypeinfo_t::glinternalformat

Definition at line 74 of file gl_textures.c.

Referenced by R_LoadTextureDDSFile(), R_LoadTextureRenderBuffer(), and R_SetupTexture().

◆ gltype

int textypeinfo_t::gltype

Definition at line 76 of file gl_textures.c.

Referenced by R_LoadTextureDDSFile(), R_LoadTextureRenderBuffer(), and R_SetupTexture().

◆ inputbytesperpixel

int textypeinfo_t::inputbytesperpixel

Definition at line 71 of file gl_textures.c.

Referenced by R_SetupTexture(), and R_UploadFullTexture().

◆ internalbytesperpixel

int textypeinfo_t::internalbytesperpixel

Definition at line 72 of file gl_textures.c.

Referenced by R_LoadTextureDDSFile(), R_LoadTextureRenderBuffer(), and R_SetupTexture().

◆ name

const char* textypeinfo_t::name

Definition at line 69 of file gl_textures.c.

Referenced by R_TextureStats_Print().

◆ textype

textype_t textypeinfo_t::textype

Definition at line 70 of file gl_textures.c.

Referenced by R_LoadTextureDDSFile(), R_UploadFullTexture(), and R_UploadPartialTexture().


The documentation for this struct was generated from the following file: