DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
vid_mode_t Struct Reference

#include <vid.h>

+ Collaboration diagram for vid_mode_t:

Data Fields

int bpp
 
int height
 
int pixelheight_denom
 
int pixelheight_num
 
int refreshrate
 
int width
 

Detailed Description

Definition at line 241 of file vid.h.

Field Documentation

◆ bpp

int vid_mode_t::bpp

Definition at line 243 of file vid.h.

Referenced by VID_GetDesktopMode().

◆ height

int vid_mode_t::height

Definition at line 243 of file vid.h.

Referenced by MR_Init(), VID_GetDesktopMode(), and VM_M_getresolution().

◆ pixelheight_denom

int vid_mode_t::pixelheight_denom

Definition at line 244 of file vid.h.

Referenced by MR_Init(), VID_GetDesktopMode(), and VM_M_getresolution().

◆ pixelheight_num

int vid_mode_t::pixelheight_num

Definition at line 244 of file vid.h.

Referenced by MR_Init(), VID_GetDesktopMode(), and VM_M_getresolution().

◆ refreshrate

int vid_mode_t::refreshrate

Definition at line 243 of file vid.h.

Referenced by VID_GetDesktopMode().

◆ width

int vid_mode_t::width

Definition at line 243 of file vid.h.

Referenced by MR_Init(), VID_GetDesktopMode(), and VM_M_getresolution().


The documentation for this struct was generated from the following file: