DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
world_physics_t Struct Reference

#include <world.h>

+ Collaboration diagram for world_physics_t:

Data Fields

qbool ode
 
int ode_activeovjects
 
voidode_contactgroup
 
int ode_iterations
 
vec_t ode_movelimit
 
int ode_numobjects
 
voidode_space
 
vec_t ode_step
 
vec_t ode_time
 
voidode_world
 

Detailed Description

Definition at line 43 of file world.h.

Field Documentation

◆ ode

qbool world_physics_t::ode

Definition at line 46 of file world.h.

◆ ode_activeovjects

int world_physics_t::ode_activeovjects

Definition at line 58 of file world.h.

◆ ode_contactgroup

void* world_physics_t::ode_contactgroup

Definition at line 49 of file world.h.

◆ ode_iterations

int world_physics_t::ode_iterations

Definition at line 51 of file world.h.

◆ ode_movelimit

vec_t world_physics_t::ode_movelimit

Definition at line 61 of file world.h.

◆ ode_numobjects

int world_physics_t::ode_numobjects

Definition at line 57 of file world.h.

◆ ode_space

void* world_physics_t::ode_space

Definition at line 48 of file world.h.

◆ ode_step

vec_t world_physics_t::ode_step

Definition at line 53 of file world.h.

◆ ode_time

vec_t world_physics_t::ode_time

Definition at line 55 of file world.h.

◆ ode_world

void* world_physics_t::ode_world

Definition at line 47 of file world.h.


The documentation for this struct was generated from the following file: