float autocvar_g_buffs_bash_force
vector buff_Bash_AttackerCalculateForce(vector frag_force, entity frag_target, entity frag_attacker)
vector buff_Bash_TargetCalculateForce(vector frag_force, entity frag_target, entity frag_attacker)
float autocvar_g_buffs_bash_force_self
#define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
#define REGISTER_BUFF(id, inst)
#define BUFF_SPAWNFUNCS(e, b)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(StatusEffect, m_name, string)