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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/buffs/buffs.qh>Go to the source code of this file.
Classes | |
| class | BashBuff |
Functions | |
| vector | buff_Bash_AttackerCalculateForce (vector frag_force, entity frag_target, entity frag_attacker) |
| vector | buff_Bash_TargetCalculateForce (vector frag_force, entity frag_target, entity frag_attacker) |
| REGISTER_BUFF (BASH, NEW(BashBuff)) | |
Variables | |
| float | autocvar_g_buffs_bash_force |
| float | autocvar_g_buffs_bash_force_self |
| vector buff_Bash_AttackerCalculateForce | ( | vector | frag_force, |
| entity | frag_target, | ||
| entity | frag_attacker ) |
Definition at line 10 of file bash.qc.
References autocvar_g_buffs_bash_force, autocvar_g_buffs_bash_force_self, entity(), frag_force, frag_target, and vector.
Referenced by MUTATOR_HOOKFUNCTION().
| vector buff_Bash_TargetCalculateForce | ( | vector | frag_force, |
| entity | frag_target, | ||
| entity | frag_attacker ) |
Definition at line 4 of file bash.qc.
References entity(), frag_force, frag_target, and vector.
Referenced by MUTATOR_HOOKFUNCTION().
References BUFF_SPAWNFUNC_Q3COMPAT, BUFF_SPAWNFUNCS, NEW, and REGISTER_BUFF.
| float autocvar_g_buffs_bash_force |
Definition at line 6 of file bash.qh.
Referenced by buff_Bash_AttackerCalculateForce().
| float autocvar_g_buffs_bash_force_self |
Definition at line 7 of file bash.qh.
Referenced by buff_Bash_AttackerCalculateForce().