Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bigcommandbutton.qc
Go to the documentation of this file.
1
#include "
bigcommandbutton.qh
"
2
3
entity
makeXonoticBigCommandButton_T
(
string
theText,
vector
theColor,
string
theCommand,
int
theFlags,
string
theTooltip)
4
{
5
entity
me;
6
me =
NEW
(
XonoticBigCommandButton
);
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me.configureXonoticCommandButton(me, theText, theColor, theCommand, theFlags, theTooltip);
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return
me;
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}
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entity
makeXonoticBigCommandButton
(
string
theText,
vector
theColor,
string
theCommand,
int
theFlags)
11
{
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return
makeXonoticBigCommandButton_T
(theText, theColor, theCommand, theFlags,
string_null
);
13
}
makeXonoticBigCommandButton
entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, int theFlags)
Definition
bigcommandbutton.qc:10
makeXonoticBigCommandButton_T
entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip)
Definition
bigcommandbutton.qc:3
bigcommandbutton.qh
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticBigCommandButton
Definition
bigcommandbutton.qh:4
string_null
string string_null
Definition
nil.qh:9
NEW
#define NEW(cname,...)
Definition
oo.qh:117
vector
vector
Definition
self.qh:92
menu
xonotic
bigcommandbutton.qc
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