Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bigcommandbutton.qc
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1#include "bigcommandbutton.qh"
2
3entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip)
4{
5 entity me;
7 me.configureXonoticCommandButton(me, theText, theColor, theCommand, theFlags, theTooltip);
8 return me;
9}
10entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, int theFlags)
11{
12 return makeXonoticBigCommandButton_T(theText, theColor, theCommand, theFlags, string_null);
13}
entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, int theFlags)
entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string string_null
Definition nil.qh:9
#define NEW(cname,...)
Definition oo.qh:117
vector
Definition self.qh:92