Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bigcommandbutton.qh File Reference
#include "commandbutton.qh"
Include dependency graph for bigcommandbutton.qh:
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Go to the source code of this file.

Classes

class  XonoticBigCommandButton

Functions

entity makeXonoticBigCommandButton (string theText, vector theColor, string theCommand, int theFlags)
entity makeXonoticBigCommandButton_T (string theText, vector theColor, string theCommand, int theFlags, string theTooltip)

Function Documentation

◆ makeXonoticBigCommandButton()

entity makeXonoticBigCommandButton ( string theText,
vector theColor,
string theCommand,
int theFlags )

Definition at line 10 of file bigcommandbutton.qc.

11{
12 return makeXonoticBigCommandButton_T(theText, theColor, theCommand, theFlags, string_null);
13}
entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip)
string string_null
Definition nil.qh:9

References entity(), makeXonoticBigCommandButton_T(), string_null, and vector.

◆ makeXonoticBigCommandButton_T()

entity makeXonoticBigCommandButton_T ( string theText,
vector theColor,
string theCommand,
int theFlags,
string theTooltip )

Definition at line 3 of file bigcommandbutton.qc.

4{
5 entity me;
7 me.configureXonoticCommandButton(me, theText, theColor, theCommand, theFlags, theTooltip);
8 return me;
9}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define NEW(cname,...)
Definition oo.qh:117

References entity(), NEW, and vector.

Referenced by makeTeamButton_T(), and makeXonoticBigCommandButton().