Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bigcommandbutton.qh
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1#pragma once
2
3#include "commandbutton.qh"
8entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip);
9entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, int theFlags);
entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, int theFlags)
entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(XonoticCommandButton, onClickCommand, string)
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
vector
Definition self.qh:92