Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bigcommandbutton.qh
Go to the documentation of this file.
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#pragma once
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3
#include "
commandbutton.qh
"
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CLASS
(
XonoticBigCommandButton
,
XonoticCommandButton
)
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ATTRIB
(
XonoticBigCommandButton
,
image
,
string
, SKINGFX_BUTTON_BIG);
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ATTRIB
(
XonoticBigCommandButton
,
grayImage
,
string
, SKINGFX_BUTTON_BIG_GRAY);
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ENDCLASS
(
XonoticBigCommandButton
)
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entity
makeXonoticBigCommandButton_T
(
string
theText,
vector
theColor,
string
theCommand,
int
theFlags,
string
theTooltip);
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entity
makeXonoticBigCommandButton
(
string
theText,
vector
theColor,
string
theCommand,
int
theFlags);
makeXonoticBigCommandButton
entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, int theFlags)
Definition
bigcommandbutton.qc:10
makeXonoticBigCommandButton_T
entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip)
Definition
bigcommandbutton.qc:3
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticBigCommandButton
Definition
bigcommandbutton.qh:4
XonoticBigCommandButton::image
string image
Definition
bigcommandbutton.qh:5
XonoticBigCommandButton::grayImage
string grayImage
Definition
bigcommandbutton.qh:6
XonoticCommandButton
Definition
commandbutton.qh:4
XonoticCommandButton::ATTRIB
ATTRIB(XonoticCommandButton, onClickCommand, string)
commandbutton.qh
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
vector
vector
Definition
self.qh:92
menu
xonotic
bigcommandbutton.qh
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