Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
borderimage.qh
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1#pragma once
2
3#include "label.qh"
24
vector colorF
vector colorC
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector realFontSize_Nexposeed
virtual void configureBorderImage()
vector overrideRealOrigin
virtual void recalcPositionWithText()
bool zoomedOutTitleBar
virtual void resizeNotify()
vector saveRelOrigin
bool isNexposeeTitleBar
vector saveRelSize
virtual void draw()
ATTRIB(BorderImage, src, string)
vector realOrigin_Nexposeed
float zoomedOutTitleBarPosition
float borderHeight
vector borderVec
Definition label.qh:4
#define true
Definition csprogsdefs.qh:5
#define false
Definition csprogsdefs.qh:6
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92