33float Drag(
entity this,
float force_allow_pick,
float ischeat);
float Drag_CanDrag(entity dragger)
void Drag_MoveBackward(entity dragger)
float CheatCommand(entity this, int argc)
void DragBox_Think(entity this)
void Drag_MoveDrag(entity from, entity to)
float Drag(entity this, float force_allow_pick, float ischeat)
void Drag_Finish(entity dragger)
float Drag_MayChangeAngles(entity draggee)
float CheatImpulse(entity this, int imp)
void Drag_Update(entity dragger)
void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
float CheatsAllowed(entity this, float impulse, int argc, float cheatframe, bool logattempt, bool ignoredead)
void Drag_SetSpeed(entity dragger, float s)
bool Drag_IsDraggable(entity draggee, entity dragger)
void Drag_MoveForward(entity dragger)
float CheatFrame(entity this)
int autocvar_g_max_info_autoscreenshot
bool drag_undraggable(entity draggee, entity dragger)
float autocvar_g_grab_range
float Drag_IsDragging(entity dragger)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback