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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | _CHIMPULSE(id, n) |
| #define | _REGISTER_IMPULSE(id, alias, n) |
| #define | CHIMPULSE(id, n) |
| #define | IMPULSE_ALIAS(alias, id) |
| #define | LEGACY_IMPULSE(alias, id, new) |
| #define | LEGACY_IMPULSE_ID(alias, id) |
| #define | REGISTER_IMPULSE(id, n) |
| #define | X(i, imp) |
| #define | X(slot, dir, imp) |
| #define | X(slot, imp) |
Functions | |
| void | _impCheck (string s, string alias) |
| void | Impulse_Send (entity imp) |
| STATIC_INIT (IMPULSES_renumber) | |
| void (entity this) impulse_handle | |
| X (0, 230) X(1 | |
| X (0, best, 210) X(1 | |
| X (0, next, 220) X(1 | |
| X (0, prev, 200) X(1 | |
| X (1, 1) X(2 | |
| X (10, 240) X(11 | |
| X (12, 242) X(13 | |
| X (14, 244) X(15 | |
| X (16, 246) X(17 | |
| X (18, 248) X(19 | |
| X (2, 232) X(3 | |
| X (2, best, 212) X(3 | |
| X (2, next, 222) X(3 | |
| X (2, prev, 202) X(3 | |
| X (20, 250) X(21 | |
| X (22, 252) X(23 | |
| X (3, 3) X(4 | |
| X (4, 234) X(5 | |
| X (4, best, 214) X(5 | |
| X (4, next, 224) X(5 | |
| X (4, prev, 204) X(5 | |
| X (5, 5) X(6 | |
| X (6, 236) X(7 | |
| X (6, best, 216) X(7 | |
| X (6, next, 226) X(7 | |
| X (6, prev, 206) X(7 | |
| X (7, 7) X(8 | |
| X (8, 238) X(9 | |
| X (8, best, 218) X(9 | |
| X (8, next, 228) X(9 | |
| X (8, prev, 208) X(9 | |
| X (9, 9) X(0 | |
Variables | |
| best | |
| next | |
| prev | |
| #define _CHIMPULSE | ( | id, | |
| n ) |
| #define _REGISTER_IMPULSE | ( | id, | |
| alias, | |||
| n ) |
| #define CHIMPULSE | ( | id, | |
| n ) |
| #define IMPULSE_ALIAS | ( | alias, | |
| id ) |
| #define LEGACY_IMPULSE | ( | alias, | |
| id, | |||
| new ) |
Definition at line 44 of file all.qh.
Referenced by X().
| #define LEGACY_IMPULSE_ID | ( | alias, | |
| id ) |
| #define X | ( | i, | |
| imp ) |
Definition at line 52 of file all.qh.
| #define X | ( | slot, | |
| imp ) |
Definition at line 37 of file all.qh.
References LOG_FATALF.
Definition at line 17 of file all.qh.
References entity(), imp, and localcmd().
Referenced by View_SpectatorCamera().
| STATIC_INIT | ( | IMPULSES_renumber | ) |
| X | ( | 0 | , |
| 230 | ) |
References X.
| X | ( | 1 | , |
| 1 | ) |
References X.
| X | ( | 10 | , |
| 240 | ) |
References X.
| X | ( | 12 | , |
| 242 | ) |
References X.
| X | ( | 14 | , |
| 244 | ) |
References X.
| X | ( | 16 | , |
| 246 | ) |
References X.
| X | ( | 18 | , |
| 248 | ) |
References X.
| X | ( | 2 | , |
| 232 | ) |
References X.
| X | ( | 20 | , |
| 250 | ) |
References X.
| X | ( | 22 | , |
| 252 | ) |
References LEGACY_IMPULSE, LEGACY_IMPULSE_ID, REGISTER_IMPULSE, use, and X.
| X | ( | 3 | , |
| 3 | ) |
References X.
| X | ( | 4 | , |
| 234 | ) |
References X.
| X | ( | 5 | , |
| 5 | ) |
References X.
| X | ( | 6 | , |
| 236 | ) |
References X.
| X | ( | 7 | , |
| 7 | ) |
References X.
| X | ( | 8 | , |
| 238 | ) |
References X.
| X | ( | 9 | , |
| 9 | ) |
References X.
| best |
Definition at line 82 of file all.qh.
Referenced by bot_removefromlargestteam(), bot_removenewest(), Container_preferredFocusedGrandChild(), havocbot_chooseenemy(), havocbot_goalrating_ast_targets(), havocbot_goalrating_ons_controlpoints_attack(), invasion_GetWaveEntity(), m_findtooltipitem(), pathlib_wpp_bestopen(), PM_jetpack(), X(), X(), X(), X(), X(), X(), X(), X(), X(), and X().
| next |
Definition at line 93 of file all.qh.
Referenced by bd_next_match(), bd_set_next_match(), CallbackChain::CallbackChain_Remove(), GameTypeVote_DrawGameTypeItem(), IL_ENDFRAME(), IL_REMOVE(), IL_SHIFT(), initialize_field_db(), InitializeEntitiesRun(), navigation_shortenpath(), NET_HANDLE(), path_build(), RadiusDamageForSource(), W_Crylink_Dequeue_Raw(), X(), X(), X(), X(), X(), X(), X(), X(), X(), and X().
| prev |
Definition at line 71 of file all.qh.
Referenced by _draw_SetClip(), AuditLists(), CallbackChain::CallbackChain_Add(), CallbackChain::CallbackChain_Remove(), findbox_tofield_Fallback(), HUD_MinigameMenu_ClickCreate(), HUD_MinigameMenu_ClickInvite(), HUD_MinigameMenu_ClickJoin(), HUD_MinigameMenu_InsertEntry(), IL_POP(), IL_REMOVE(), initialize_field_db(), InitializeEntity(), InputContainer__changeFocusXY(), LL_POP(), make_safe_for_remove(), MapInfo_CurrentGametype(), NET_HANDLE(), path_build(), pathlib_cost(), pathlib_h_diagonal2sdp(), pathlib_h_none(), SelectSpawnPoint(), W_Crylink_Dequeue_Raw(), X(), X(), X(), X(), X(), X(), X(), X(), X(), and X().