Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
checkbox_slider_invalid.qc
Go to the documentation of this file.
2
3#include "slider.qh"
4
5entity makeXonoticSliderCheckBox(float theOffValue, float isInverted, entity theControlledSlider, string theText)
6{
7 entity me;
9 me.configureXonoticSliderCheckBox(me, theOffValue, isInverted, theControlledSlider, theText);
10 return me;
11}
12void XonoticSliderCheckBox_configureXonoticSliderCheckBox(entity me, float theOffValue, float isInverted, entity theControlledSlider, string theText)
13{
14 me.offValue = theOffValue;
15 me.inverted = isInverted;
16 me.checked = (theControlledSlider.value == theOffValue);
17 if(theControlledSlider.value == median(theControlledSlider.valueMin, theControlledSlider.value, theControlledSlider.valueMax))
18 me.savedValue = theControlledSlider.value;
19 else
20 me.savedValue = theControlledSlider.valueMin;
21 me.controlledSlider = theControlledSlider;
22 me.configureCheckBox(me, theText, me.fontSize, me.image);
23 me.controlledCvar = theControlledSlider.controlledCvar; // in case we want to display the cvar in the tooltip
24 me.tooltip = theControlledSlider.tooltip;
25}
27{
28 me.checked = ((me.controlledSlider.value == me.offValue) != me.inverted);
29 if(me.controlledSlider.value == median(me.controlledSlider.valueMin, me.controlledSlider.value, me.controlledSlider.valueMax))
30 me.savedValue = me.controlledSlider.value;
32}
34{
35 if(me.checked == val)
36 return;
37 me.checked = val;
38 if(val == me.inverted)
39 me.controlledSlider.setValue(me.controlledSlider, median(me.controlledSlider.valueMin, me.savedValue, me.controlledSlider.valueMax), autocvar_menu_animations > 0);
40 else
41 me.controlledSlider.setValue(me.controlledSlider, me.offValue, autocvar_menu_animations > 0);
42}
float autocvar_menu_animations
Definition animation.qh:3
void XonoticSliderCheckBox_configureXonoticSliderCheckBox(entity me, float theOffValue, float isInverted, entity theControlledSlider, string theText)
entity makeXonoticSliderCheckBox(float theOffValue, float isInverted, entity theControlledSlider, string theText)
void XonoticSliderCheckBox_setChecked(entity me, bool val)
void XonoticSliderCheckBox_draw(entity me)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ERASEABLE float median(float a, float b, float c)
Definition math.qh:213
#define NEW(cname,...)
Definition oo.qh:117
#define SUPER(cname)
Definition oo.qh:231