Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
checkpoints.qh File Reference
#include "../panel.qh"
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Variables

bool autocvar_hud_panel_checkpoints = true
bool autocvar_hud_panel_checkpoints_align = true
bool autocvar_hud_panel_checkpoints_dynamichud = true
bool autocvar_hud_panel_checkpoints_flip = false
float autocvar_hud_panel_checkpoints_fontscale = 1.1

Variable Documentation

◆ autocvar_hud_panel_checkpoints

bool autocvar_hud_panel_checkpoints = true

Definition at line 4 of file checkpoints.qh.

Referenced by HUD_Checkpoints().

◆ autocvar_hud_panel_checkpoints_align

bool autocvar_hud_panel_checkpoints_align = true

Definition at line 7 of file checkpoints.qh.

Referenced by Checkpoints_drawstring().

◆ autocvar_hud_panel_checkpoints_dynamichud

bool autocvar_hud_panel_checkpoints_dynamichud = true

Definition at line 5 of file checkpoints.qh.

Referenced by HUD_Checkpoints().

◆ autocvar_hud_panel_checkpoints_flip

bool autocvar_hud_panel_checkpoints_flip = false

Definition at line 6 of file checkpoints.qh.

Referenced by Checkpoints_Draw(), Checkpoints_drawstring(), and HUD_Checkpoints().

◆ autocvar_hud_panel_checkpoints_fontscale

float autocvar_hud_panel_checkpoints_fontscale = 1.1

Definition at line 8 of file checkpoints.qh.

Referenced by HUD_Checkpoints().