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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| AUTOCVAR_SAVE (cl_damagetext_accumulate_lifetime, float, -1, "only update existing damage text when it is younger than this many seconds, negative always updates") | |
| AUTOCVAR_SAVE (cl_damagetext_lifetime, float, -1, "damage text lifetime, edit this if you wish for damage text to disappear before it fades out") | |
| AUTOCVAR_SAVE | ( | cl_damagetext_accumulate_lifetime | , |
| float | , | ||
| - | 1, | ||
| "only update existing damage text when it is younger than this many | seconds, | ||
| negative always updates" | ) |
| AUTOCVAR_SAVE | ( | cl_damagetext_lifetime | , |
| float | , | ||
| - | 1, | ||
| "damage text | lifetime, | ||
| edit this if you wish for damage text to disappear before it fades out" | ) |
| bool autocvar_cl_damagetext |
Definition at line 3 of file cl_damagetext.qh.
Referenced by NET_HANDLE().
| bool autocvar_cl_damagetext_2d |
Definition at line 21 of file cl_damagetext.qh.
Referenced by NET_HANDLE().
| float autocvar_cl_damagetext_2d_alpha_lifetime |
Definition at line 24 of file cl_damagetext.qh.
Referenced by DamageText::DamageText().
| float autocvar_cl_damagetext_2d_alpha_start |
Definition at line 23 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_update().
| float autocvar_cl_damagetext_2d_close_range |
Definition at line 28 of file cl_damagetext.qh.
Referenced by NET_HANDLE().
| bool autocvar_cl_damagetext_2d_out_of_view |
Definition at line 29 of file cl_damagetext.qh.
Referenced by NET_HANDLE().
| vector autocvar_cl_damagetext_2d_overlap_offset |
Definition at line 27 of file cl_damagetext.qh.
| vector autocvar_cl_damagetext_2d_pos |
Definition at line 22 of file cl_damagetext.qh.
| float autocvar_cl_damagetext_2d_size_lifetime |
Definition at line 25 of file cl_damagetext.qh.
Referenced by DamageText::DamageText().
| vector autocvar_cl_damagetext_2d_velocity |
Definition at line 26 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_draw2d().
| float autocvar_cl_damagetext_accumulate_alpha_rel |
Definition at line 17 of file cl_damagetext.qh.
Referenced by NET_HANDLE().
| float autocvar_cl_damagetext_alpha_lifetime |
Definition at line 14 of file cl_damagetext.qh.
Referenced by DamageText::DamageText().
| float autocvar_cl_damagetext_alpha_start |
Definition at line 13 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_update(), and NET_HANDLE().
| vector autocvar_cl_damagetext_color |
Definition at line 7 of file cl_damagetext.qh.
| bool autocvar_cl_damagetext_color_per_weapon |
Definition at line 8 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_draw2d().
| string autocvar_cl_damagetext_format |
Definition at line 4 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_update().
| bool autocvar_cl_damagetext_format_hide_redundant |
Definition at line 6 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_update().
| bool autocvar_cl_damagetext_format_verbose |
Definition at line 5 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_update().
| int autocvar_cl_damagetext_friendlyfire |
Definition at line 18 of file cl_damagetext.qh.
Referenced by NET_HANDLE().
| vector autocvar_cl_damagetext_friendlyfire_color |
Definition at line 19 of file cl_damagetext.qh.
| vector autocvar_cl_damagetext_offset_screen |
Definition at line 31 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_draw2d().
| vector autocvar_cl_damagetext_offset_world |
Definition at line 16 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_draw2d().
| float autocvar_cl_damagetext_size_max |
Definition at line 11 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_draw2d(), and DamageText::DamageText_update().
| float autocvar_cl_damagetext_size_max_damage |
Definition at line 12 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_update().
| float autocvar_cl_damagetext_size_min |
Definition at line 9 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_update().
| float autocvar_cl_damagetext_size_min_damage |
Definition at line 10 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_update().
| vector autocvar_cl_damagetext_velocity_screen |
Definition at line 30 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_draw2d().
| vector autocvar_cl_damagetext_velocity_world |
Definition at line 15 of file cl_damagetext.qh.
Referenced by DamageText::DamageText_draw2d().