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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Purpose: common client state, usable on client and server Client: singleton representing the viewed player Server: instance per client. More...
Public Member Functions | |
| ClientState (entity client) | |
| ATTRIB (ClientState, m_client, entity) | |
| virtual void | PlayerState::ps_push () |
Purpose: common client state, usable on client and server Client: singleton representing the viewed player Server: instance per client.
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inline |
Definition at line 31 of file state.qh.
References ClientState(), CONSTRUCT, CONSTRUCTOR, and entity().
Referenced by ClientState(), and ATTRIB().
| ClientState::ATTRIB | ( | ClientState | , |
| m_client | , | ||
| entity | ) |
References ClientState(), ATTRIB(), and entity().
Referenced by ATTRIB().
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inlinevirtual |
Definition at line 36 of file state.qh.
References entity(), PlayerState::ps_push(), and TC.
Referenced by PlayerState::ps_push().