Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ShieldItem Member List

This is the complete list of members for ShieldItem, including all inherited members.

ATTRIB(Pickup, m_model, Model)Pickup
ATTRIB(Pickup, m_skin, int)Pickup
ATTRIB(Pickup, netname, string)Pickup
ATTRIB(Pickup, m_name, string)Pickup
ATTRIB(Pickup, m_respawntime, float)Pickup
ATTRIB(Pickup, m_respawntimejitter, float)Pickup
ATTRIB(Pickup, m_pickupanyway, bool)Pickup
ATTRIB(Pickup, m_iteminit, void(Pickup this, entity item))Pickup
GameItem::ATTRIB(GameItem, m_canonical_spawnfunc, string)GameItem
GameItem::ATTRIB(GameItem, m_name, string)GameItem
GameItem::ATTRIB(GameItem, m_icon, string)GameItem
GameItem::ATTRIB(GameItem, m_waypoint, string)GameItem
describe()Powerupinlinevirtual
float(entity player, entity item) m_pickupevalfuncPickup
generic_pickupevalfunc(entity player, entity item)Pickup
giveTo()Pickupvirtual
Item_GiveTo(entity item, entity player)Pickup
ITEM_HANDLE(Pickup, Pickup this, entity item, entity player)Pickup
GameItem::ITEM_HANDLE(Show, GameItem this)GameIteminline
m_botvaluePowerup
m_canonical_spawnfuncShieldItem
m_colorShieldItem
m_glowShieldItem
m_iconShieldItem
m_idGameItem
m_itemflagsPowerup
m_itemidShieldItem
m_maxsPowerup
m_minsPickup
m_modelShieldItem
m_nameShieldItem
m_respawnsoundShieldItem
m_respawntimePowerup
m_respawntimejitterPowerup
m_soundShieldItem
m_spawnfunc_hookreplace()GameIteminlinevirtual
m_waypointShieldItem
m_waypointblinkShieldItem
netnameShieldItem
show()Pickupinlinevirtual
spawnflagsShieldItem
void(Pickup def, entity item) m_iteminitShieldItem