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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Public Member Functions | |
| ATTRIB (GameItem, m_canonical_spawnfunc, string) | |
| the canonical spawnfunc name | |
| ATTRIB (GameItem, m_icon, string) | |
| ATTRIB (GameItem, m_name, string) | |
| ATTRIB (GameItem, m_waypoint, string) | |
| ATTRIB (Pickup, m_iteminit, void(Pickup this, entity item)) | |
| ATTRIB (Pickup, m_model, Model) | |
| ATTRIB (Pickup, m_name, string) | |
| ATTRIB (Pickup, m_pickupanyway, bool) | |
| ATTRIB (Pickup, m_respawntime, float) | |
| ATTRIB (Pickup, m_respawntimejitter, float) | |
| ATTRIB (Pickup, m_skin, int) | |
| ATTRIB (Pickup, netname, string) | |
| virtual void | describe () |
| float (entity player, entity item) m_pickupevalfunc | |
| float | generic_pickupevalfunc (entity player, entity item) |
| virtual void | giveTo () |
| float | Item_GiveTo (entity item, entity player) |
| void | ITEM_HANDLE (Show, GameItem this) |
| bool | ITEM_HANDLE (Pickup, Pickup this, entity item, entity player) |
| virtual void | m_spawnfunc_hookreplace () |
| virtual void | show () |
| void (Pickup def, entity item) m_iteminit | |
Public Attributes | |
| int | m_botvalue = 11000 |
| string | m_canonical_spawnfunc = "item_shield" |
| vector | m_color = '1 0 1' |
| bool | m_glow = true |
| string | m_icon = "shield" |
| int | m_id = 0 |
| int | m_itemflags = FL_POWERUP |
| int | m_itemid = IT_INVINCIBLE |
| vector | m_maxs = ITEM_L_MAXS |
| vector | m_mins = ITEM_D_MINS |
| Model | m_model = MDL_Shield_ITEM |
| string | m_name = _("Shield") |
| Sound | m_respawnsound = SND_SHIELD_RESPAWN |
| float | m_respawntime = autocvar_g_pickup_respawntime_powerup |
| float | m_respawntimejitter = autocvar_g_pickup_respawntimejitter_powerup |
| Sound | m_sound = SND_Shield |
| string | m_waypoint = _("Shield") |
| int | m_waypointblink = 2 |
| string | netname = "invincible" |
| int | spawnflags = ITEM_FLAG_NORMAL |
References entity().
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inlinevirtualinherited |
Reimplemented from GameItem.
Definition at line 19 of file powerups.qh.
References describe(), SUPER, and TC.
Referenced by describe().
References entity(), and generic_pickupevalfunc().
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virtualinherited |
Reimplemented in WeaponPickup.
Definition at line 9 of file pickup.qc.
References entity(), giveTo(), Inventory_pickupitem(), Item_GiveTo(), and TC.
Referenced by giveTo(), and Item_GiveTo().
References entity().
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inlinevirtualinherited |
Definition at line 130 of file item.qh.
References entity(), m_spawnfunc_hookreplace(), METHOD, and this.
Referenced by m_spawnfunc_hookreplace().
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inlinevirtualinherited |
References entity(), and powerup_shield_init().
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inherited |
Definition at line 13 of file powerups.qh.
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inherited |
Definition at line 127 of file item.qh.
Referenced by GetAmmoResource(), Item_ItemsTime_SetTime(), and NET_HANDLE().
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inherited |
Definition at line 14 of file powerups.qh.
| int ShieldItem::m_itemid = IT_INVINCIBLE |
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inherited |
Definition at line 12 of file powerups.qh.
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inherited |
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inherited |
Definition at line 15 of file powerups.qh.
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inherited |
Definition at line 16 of file powerups.qh.
| int ShieldItem::spawnflags = ITEM_FLAG_NORMAL |