Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
colorpicker_string.qh
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1#pragma once
2
3#include "colorpicker.qh"
4
5#include "../item/image.qh"
23entity makeXonoticColorpickerString(string theCvar, string theDefaultCvar);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition image.qh:4
virtual void loadCvars()
ATTRIB(XonoticColorpickerString, controlledCvar, string)
virtual void configureXonoticColorpickerString()
virtual void saveCvars()
virtual void mouseDrag()
virtual void mouseRelease()
entity makeXonoticColorpickerString(string theCvar, string theDefaultCvar)
#define true
Definition csprogsdefs.qh:5
string controlledCvar
Definition menu.qc:16
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity this
Definition self.qh:72