Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ammo.qh
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1#pragma once
2
4
5#ifdef SVQC
13
14void nade_ammo_boom(entity this);
15#endif // SVQC
16
17#ifdef GAMEQC
18const int PROJECTILE_NADE_AMMO = 88;
20#endif
21
23 ATTRIB(AmmoNade, m_color, vector, '0.33 0.33 1');
24 ATTRIB(AmmoNade, m_name, string, _("Ammo grenade"));
25#ifndef SVQC
26 ATTRIB(AmmoNade, m_icon, string, "nade_ammo");
27#endif
28 ATTRIB(AmmoNade, netname, string, "ammo");
29#ifdef SVQC
31#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
int impulse
Definition ammo.qh:30
string netname
Definition ammo.qh:28
vector m_color
Definition ammo.qh:23
string m_name
Definition ammo.qh:24
Definition nades.qh:14
const int PROJECTILE_NADE_AMMO_BURN
Definition ammo.qh:19
float autocvar_g_nades_ammo_rate
Definition ammo.qh:8
float autocvar_g_nades_ammo_radius
Definition ammo.qh:12
float autocvar_g_nades_ammo_time
Definition ammo.qh:7
float autocvar_g_nades_ammo_clip_empty_rate
Definition ammo.qh:11
float autocvar_g_nades_ammo_foe
Definition ammo.qh:10
float autocvar_g_nades_ammo_friend
Definition ammo.qh:9
bool autocvar_g_nades_ammo
Definition ammo.qh:6
void nade_ammo_boom(entity this)
Definition ammo.qc:67
const int PROJECTILE_NADE_AMMO
Definition ammo.qh:18
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92