Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ammo.qh File Reference
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Classes

class  AmmoNade

Functions

void nade_ammo_boom (entity this)

Variables

bool autocvar_g_nades_ammo
float autocvar_g_nades_ammo_clip_empty_rate
float autocvar_g_nades_ammo_foe
float autocvar_g_nades_ammo_friend
float autocvar_g_nades_ammo_rate
float autocvar_g_nades_ammo_time
const int PROJECTILE_NADE_AMMO = 88
const int PROJECTILE_NADE_AMMO_BURN = 89

Function Documentation

◆ nade_ammo_boom()

void nade_ammo_boom ( entity this)

Definition at line 67 of file ammo.qc.

68{
70
72 orb.colormod = NADE_TYPE_AMMO.m_color;
73}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity owner
Definition main.qh:87
void nade_ammo_touch(entity this, entity toucher)
Definition ammo.qc:4
float autocvar_g_nades_ammo_time
Definition ammo.qh:7
vector origin
#define settouch(e, f)
Definition self.qh:73
entity nades_spawn_orb(entity own, entity realown, vector org, float orb_ltime, float orb_rad)
Definition sv_nades.qc:75
float autocvar_g_nades_nade_radius
Definition sv_nades.qh:21
entity realowner

References autocvar_g_nades_ammo_time, autocvar_g_nades_nade_radius, entity(), nade_ammo_touch(), nades_spawn_orb(), origin, owner, realowner, and settouch.

Referenced by nade_boom().

Variable Documentation

◆ autocvar_g_nades_ammo

bool autocvar_g_nades_ammo

Definition at line 6 of file ammo.qh.

Referenced by nades_CheckTypes().

◆ autocvar_g_nades_ammo_clip_empty_rate

float autocvar_g_nades_ammo_clip_empty_rate

Definition at line 11 of file ammo.qh.

Referenced by nade_ammo_touch().

◆ autocvar_g_nades_ammo_foe

float autocvar_g_nades_ammo_foe

Definition at line 10 of file ammo.qh.

Referenced by nade_ammo_touch().

◆ autocvar_g_nades_ammo_friend

float autocvar_g_nades_ammo_friend

Definition at line 9 of file ammo.qh.

Referenced by nade_ammo_touch().

◆ autocvar_g_nades_ammo_rate

float autocvar_g_nades_ammo_rate

Definition at line 8 of file ammo.qh.

Referenced by nade_ammo_touch().

◆ autocvar_g_nades_ammo_time

float autocvar_g_nades_ammo_time

Definition at line 7 of file ammo.qh.

Referenced by nade_ammo_boom().

◆ PROJECTILE_NADE_AMMO

const int PROJECTILE_NADE_AMMO = 88

Definition at line 16 of file ammo.qh.

Referenced by REGISTER_NADE().

◆ PROJECTILE_NADE_AMMO_BURN

const int PROJECTILE_NADE_AMMO_BURN = 89

Definition at line 17 of file ammo.qh.

Referenced by REGISTER_NADE().