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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/nades/nades.qh>Go to the source code of this file.
Classes | |
| class | AmmoNade |
Functions | |
| void | nade_ammo_boom (entity this) |
Definition at line 67 of file ammo.qc.
References autocvar_g_nades_ammo_time, autocvar_g_nades_nade_radius, entity(), nade_ammo_touch(), nades_spawn_orb(), origin, owner, realowner, and settouch.
Referenced by nade_boom().
| bool autocvar_g_nades_ammo |
Definition at line 6 of file ammo.qh.
Referenced by nades_CheckTypes().
| float autocvar_g_nades_ammo_clip_empty_rate |
Definition at line 11 of file ammo.qh.
Referenced by nade_ammo_touch().
| float autocvar_g_nades_ammo_foe |
Definition at line 10 of file ammo.qh.
Referenced by nade_ammo_touch().
| float autocvar_g_nades_ammo_friend |
Definition at line 9 of file ammo.qh.
Referenced by nade_ammo_touch().
| float autocvar_g_nades_ammo_rate |
Definition at line 8 of file ammo.qh.
Referenced by nade_ammo_touch().
| float autocvar_g_nades_ammo_time |
Definition at line 7 of file ammo.qh.
Referenced by nade_ammo_boom().
| const int PROJECTILE_NADE_AMMO = 88 |
Definition at line 16 of file ammo.qh.
Referenced by REGISTER_NADE().
| const int PROJECTILE_NADE_AMMO_BURN = 89 |
Definition at line 17 of file ammo.qh.
Referenced by REGISTER_NADE().