Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
darkness.qh
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1#pragma once
2
4
5#ifdef SVQC
10
11void nade_darkness_boom(entity this);
12#endif // SVQC
13
16
18 ATTRIB(DarknessNade, m_color, vector, '0.23 0 0.23');
19 ATTRIB(DarknessNade, m_name, string, _("Darkness grenade"));
20 ATTRIB(DarknessNade, m_icon, string, "nade_darkness");
21 ATTRIB(DarknessNade, netname, string, "darkness");
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string netname
Definition darkness.qh:21
string m_icon
Definition darkness.qh:20
vector m_color
Definition darkness.qh:18
string m_name
Definition darkness.qh:19
Definition nades.qh:14
void nade_darkness_boom(entity this)
Definition darkness.qc:71
const int PROJECTILE_NADE_DARKNESS_BURN
Definition darkness.qh:15
bool autocvar_g_nades_darkness
Definition darkness.qh:6
const int PROJECTILE_NADE_DARKNESS
Definition darkness.qh:14
bool autocvar_g_nades_darkness_teamcheck
Definition darkness.qh:8
bool autocvar_g_nades_darkness_explode
Definition darkness.qh:7
float autocvar_g_nades_darkness_time
Definition darkness.qh:9
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92