Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
darkness.qh File Reference
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Classes

class  DarknessNade

Functions

void nade_darkness_boom (entity this)

Variables

bool autocvar_g_nades_darkness
bool autocvar_g_nades_darkness_explode
bool autocvar_g_nades_darkness_teamcheck
float autocvar_g_nades_darkness_time
const int PROJECTILE_NADE_DARKNESS = 90
const int PROJECTILE_NADE_DARKNESS_BURN = 91

Function Documentation

◆ nade_darkness_boom()

void nade_darkness_boom ( entity this)

Definition at line 71 of file darkness.qc.

72{
73 entity fountain = new(nade_darkness_fountain);
74 fountain.owner = this.owner;
75 fountain.realowner = this.realowner;
76 fountain.origin = this.origin;
77 setorigin(fountain, fountain.origin);
79 fountain.nextthink = time;
80 fountain.pushltime = fountain.wait = fountain.ltime = time + autocvar_g_nades_darkness_time;
81 fountain.team = this.team;
82 set_movetype(fountain, MOVETYPE_TOSS);
83 fountain.projectiledeathtype = DEATH_NADE.m_id;
84 fountain.bot_dodge = false;
85 setsize(fountain, '-16 -16 -16', '16 16 16');
86 fountain.nade_special_time = time + 0.3;
87 fountain.angles = this.angles;
88
90 {
91 setmodel(fountain, MDL_PROJECTILE_GRENADE);
92 entity timer = new(nade_timer);
93 setmodel(timer, MDL_NADE_TIMER);
94 setattachment(timer, fountain, "");
95 timer.colormap = this.colormap;
96 timer.glowmod = this.glowmod;
98 timer.nextthink = time;
99 timer.wait = fountain.wait;
100 timer.nade_lifetime = this.nade_lifetime;
101 timer.owner = fountain;
102 timer.skin = 10;
103 }
104 else
105 setmodel(fountain, MDL_Null);
106}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity owner
Definition main.qh:87
int team
Definition main.qh:188
#define setmodel(this, m)
Definition model.qh:26
float time
float colormap
vector origin
vector glowmod
void nade_darkness_think(entity this)
Definition darkness.qc:5
bool autocvar_g_nades_darkness_explode
Definition darkness.qh:7
float autocvar_g_nades_darkness_time
Definition darkness.qh:9
ent angles
Definition ent_cs.qc:121
float timer
Definition hud.qh:125
void set_movetype(entity this, int mt)
Definition movetypes.qc:4
const int MOVETYPE_TOSS
Definition movetypes.qh:135
#define setthink(e, f)
void nade_timer_think(entity this)
Definition sv_nades.qc:23
float nade_lifetime
Definition sv_nades.qh:45
entity realowner

References angles, autocvar_g_nades_darkness_explode, autocvar_g_nades_darkness_time, colormap, entity(), glowmod, MOVETYPE_TOSS, nade_darkness_think(), nade_lifetime, nade_timer_think(), origin, owner, realowner, set_movetype(), setmodel, setthink, team, time, and timer.

Referenced by nade_boom().

Variable Documentation

◆ autocvar_g_nades_darkness

bool autocvar_g_nades_darkness

Definition at line 6 of file darkness.qh.

Referenced by nades_CheckTypes().

◆ autocvar_g_nades_darkness_explode

bool autocvar_g_nades_darkness_explode

Definition at line 7 of file darkness.qh.

Referenced by nade_darkness_boom(), and nade_darkness_think().

◆ autocvar_g_nades_darkness_teamcheck

bool autocvar_g_nades_darkness_teamcheck

Definition at line 8 of file darkness.qh.

Referenced by nade_darkness_think().

◆ autocvar_g_nades_darkness_time

float autocvar_g_nades_darkness_time

Definition at line 9 of file darkness.qh.

Referenced by nade_darkness_boom().

◆ PROJECTILE_NADE_DARKNESS

const int PROJECTILE_NADE_DARKNESS = 90

Definition at line 14 of file darkness.qh.

Referenced by REGISTER_NADE().

◆ PROJECTILE_NADE_DARKNESS_BURN

const int PROJECTILE_NADE_DARKNESS_BURN = 91

Definition at line 15 of file darkness.qh.

Referenced by REGISTER_NADE().