Xonotic QuakeC
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devastator.qh File Reference
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Classes

class  Devastator

Macros

#define X(BEGIN, P, END, class, prefix)

Functions

 MODEL (DEVASTATOR_ITEM, W_Model("g_rl.md3"))
 MODEL (DEVASTATOR_MUZZLEFLASH, "models/flash.md3")
 MODEL (DEVASTATOR_VIEW, W_Model("h_rl.iqm"))
 MODEL (DEVASTATOR_WORLD, W_Model("v_rl.md3"))
 REGISTER_WEAPON (DEVASTATOR, NEW(Devastator))
 SOUND (DEVASTATOR_DET, W_Sound("rocket_det"))
 SOUND (DEVASTATOR_FIRE, W_Sound("rocket_fire"))
 SOUND (DEVASTATOR_FLY, W_Sound("rocket_fly"))
 SOUND (DEVASTATOR_MODE, W_Sound("rocket_mode"))

Variables

float rl_detonate_later
float rl_release

Macro Definition Documentation

◆ X

#define X ( BEGIN,
P,
END,
class,
prefix )

Definition at line 35 of file devastator.qh.

35#define X(BEGIN, P, END, class, prefix) \
36 BEGIN(class) \
37 P(class, prefix, ammo, float, NONE) \
38 P(class, prefix, animtime, float, NONE) \
39 P(class, prefix, damageforcescale, float, NONE) \
40 P(class, prefix, damage, float, NONE) \
41 P(class, prefix, detonatedelay, float, NONE) \
42 P(class, prefix, edgedamage, float, NONE) \
43 P(class, prefix, force, float, NONE) \
44 P(class, prefix, force_xyscale, float, NONE) \
45 P(class, prefix, guidedelay, float, NONE) \
46 P(class, prefix, guidegoal, float, NONE) \
47 P(class, prefix, guideratedelay, float, NONE) \
48 P(class, prefix, guiderate, float, NONE) \
49 P(class, prefix, guidestop, float, NONE) \
50 P(class, prefix, health, float, NONE) \
51 P(class, prefix, lifetime, float, NONE) \
52 P(class, prefix, pickup_ammo, float, NONE) \
53 P(class, prefix, radius, float, NONE) \
54 P(class, prefix, refire, float, NONE) \
55 P(class, prefix, reload_ammo, float, NONE) \
56 P(class, prefix, reload_time, float, NONE) \
57 P(class, prefix, remote_damage, float, NONE) \
58 P(class, prefix, remote_edgedamage, float, NONE) \
59 P(class, prefix, remote_force, float, NONE) \
60 P(class, prefix, remote_jump, float, NONE) \
61 P(class, prefix, remote_jump_damage, float, NONE) \
62 P(class, prefix, remote_jump_force, float, NONE) \
63 P(class, prefix, remote_jump_radius, float, NONE) \
64 P(class, prefix, remote_jump_velocity_z_add, float, NONE) \
65 P(class, prefix, remote_jump_velocity_z_max, float, NONE) \
66 P(class, prefix, remote_jump_velocity_z_min, float, NONE) \
67 P(class, prefix, remote_radius, float, NONE) \
68 P(class, prefix, speedaccel, float, NONE) \
69 P(class, prefix, speedstart, float, NONE) \
70 P(class, prefix, speed, float, NONE) \
71 P(class, prefix, switchdelay_drop, float, NONE) \
72 P(class, prefix, switchdelay_raise, float, NONE) \
73 P(class, prefix, weaponreplace, string,NONE) \
74 P(class, prefix, weaponstartoverride, float, NONE) \
75 P(class, prefix, weaponstart, float, NONE) \
76 P(class, prefix, weaponthrowable, float, NONE) \
77 END()

Function Documentation

◆ MODEL() [1/4]

MODEL ( DEVASTATOR_ITEM ,
W_Model("g_rl.md3")  )

◆ MODEL() [2/4]

MODEL ( DEVASTATOR_MUZZLEFLASH ,
"models/flash.md3"  )

◆ MODEL() [3/4]

MODEL ( DEVASTATOR_VIEW ,
W_Model("h_rl.iqm")  )

◆ MODEL() [4/4]

MODEL ( DEVASTATOR_WORLD ,
W_Model("v_rl.md3")  )

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( DEVASTATOR ,
NEW(Devastator)  )

◆ SOUND() [1/4]

SOUND ( DEVASTATOR_DET ,
W_Sound("rocket_det")  )

◆ SOUND() [2/4]

SOUND ( DEVASTATOR_FIRE ,
W_Sound("rocket_fire")  )

◆ SOUND() [3/4]

SOUND ( DEVASTATOR_FLY ,
W_Sound("rocket_fly")  )

◆ SOUND() [4/4]

SOUND ( DEVASTATOR_MODE ,
W_Sound("rocket_mode")  )

Variable Documentation

◆ rl_detonate_later

float rl_detonate_later

Definition at line 88 of file devastator.qh.

Referenced by W_Devastator_Think().

◆ rl_release

float rl_release

Definition at line 87 of file devastator.qh.