Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
all.inc File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Functions

Model MDL_GIB_ROBO_RANDOM ()
Model MDL_NUM (int i)
 MODEL (0, "models/sprites/0.spr32")
 MODEL (1, "models/sprites/1.spr32")
 MODEL (10, "models/sprites/10.spr32")
 MODEL (2, "models/sprites/2.spr32")
 MODEL (3, "models/sprites/3.spr32")
 MODEL (4, "models/sprites/4.spr32")
 MODEL (5, "models/sprites/5.spr32")
 MODEL (6, "models/sprites/6.spr32")
 MODEL (7, "models/sprites/7.spr32")
 MODEL (8, "models/sprites/8.spr32")
 MODEL (9, "models/sprites/9.spr32")
 MODEL (BUFF, "models/relics/relic.md3")
 MODEL (CASING_BULLET, "models/casing_bronze.iqm")
 MODEL (CASING_SHELL, "models/casing_shell.mdl")
 MODEL (CHAT, "models/misc/chatbubble.spr")
 MODEL (CHAT_MINIGAME, "models/sprites/minigame_busy.iqm")
 MODEL (CTF_CAPTURE, "models/ctf/shockwavetransring.md3")
 MODEL (CTF_FLAG, "models/ctf/flags.md3")
 MODEL (CTF_SHIELD, "models/ctf/shield.md3")
 MODEL (DOM_BLUE, "models/domination/dom_blue.md3")
 MODEL (DOM_NEUTRAL, "models/domination/dom_unclaimed.md3")
 MODEL (DOM_PINK, "models/domination/dom_pink.md3")
 MODEL (DOM_RED, "models/domination/dom_red.md3")
 MODEL (DOM_YELLOW, "models/domination/dom_yellow.md3")
 MODEL (GIB_ARM, "models/gibs/arm.md3")
 MODEL (GIB_BLOODYSKULL, "models/gibs/bloodyskull.md3")
 MODEL (GIB_CHEST, "models/gibs/chest.md3")
 MODEL (GIB_CHUNK, "models/gibs/chunk.mdl")
 MODEL (GIB_EYE, "models/gibs/eye.md3")
 MODEL (GIB_LEG1, "models/gibs/leg1.md3")
 MODEL (GIB_LEG2, "models/gibs/leg2.md3")
 MODEL (GIB_ROBO, "models/gibs/robo.md3")
 MODEL (GIB_ROBO_1, "models/gibs/robo1.md3")
 MODEL (GIB_ROBO_2, "models/gibs/robo2.md3")
 MODEL (GIB_ROBO_3, "models/gibs/robo3.md3")
 MODEL (GIB_ROBO_4, "models/gibs/robo4.md3")
 MODEL (GIB_ROBO_5, "models/gibs/robo5.md3")
 MODEL (GIB_ROBO_6, "models/gibs/robo6.md3")
 MODEL (GIB_ROBO_7, "models/gibs/robo7.md3")
 MODEL (GIB_ROBO_8, "models/gibs/robo8.md3")
 MODEL (GIB_SMALLCHEST, "models/gibs/smallchest.md3")
 MODEL (ICE, "models/ice/ice.md3")
 MODEL (KH_KEY, "models/keyhunt/key.md3")
 MODEL (MARKER, "models/marker.md3")
 MODEL (NADE_ORB, "models/ctf/shield.md3")
 MODEL (NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3")
 MODEL (NADE_VIEW, W_Model("h_ok_grenade.iqm"))
 MODEL (ONS_CP, "models/onslaught/controlpoint_icon.md3")
 MODEL (ONS_CP1, "models/onslaught/controlpoint_icon_dmg1.md3")
 MODEL (ONS_CP1_GIB, "models/onslaught/controlpoint_icon_gib1.md3")
 MODEL (ONS_CP2, "models/onslaught/controlpoint_icon_dmg2.md3")
 MODEL (ONS_CP2_GIB, "models/onslaught/controlpoint_icon_gib2.md3")
 MODEL (ONS_CP3, "models/onslaught/controlpoint_icon_dmg3.md3")
 MODEL (ONS_CP3_GIB, "models/onslaught/controlpoint_icon_gib4.md3")
 MODEL (ONS_CP_PAD1, "models/onslaught/controlpoint_pad.md3")
 MODEL (ONS_CP_PAD2, "models/onslaught/controlpoint_pad2.md3")
 MODEL (ONS_CP_SHIELD, "models/onslaught/controlpoint_shield.md3")
 MODEL (ONS_GEN, "models/onslaught/generator.md3")
 MODEL (ONS_GEN1, "models/onslaught/generator_dmg1.md3")
 MODEL (ONS_GEN2, "models/onslaught/generator_dmg2.md3")
 MODEL (ONS_GEN3, "models/onslaught/generator_dmg3.md3")
 MODEL (ONS_GEN4, "models/onslaught/generator_dmg4.md3")
 MODEL (ONS_GEN5, "models/onslaught/generator_dmg5.md3")
 MODEL (ONS_GEN6, "models/onslaught/generator_dmg6.md3")
 MODEL (ONS_GEN7, "models/onslaught/generator_dmg7.md3")
 MODEL (ONS_GEN8, "models/onslaught/generator_dmg8.md3")
 MODEL (ONS_GEN9, "models/onslaught/generator_dmg9.md3")
 MODEL (ONS_GEN_DEAD, "models/onslaught/generator_dead.md3")
 MODEL (ONS_GEN_GIB1, "models/onslaught/gen_gib1.md3")
 MODEL (ONS_GEN_GIB2, "models/onslaught/gen_gib2.md3")
 MODEL (ONS_GEN_GIB3, "models/onslaught/gen_gib3.md3")
 MODEL (ONS_GEN_SHIELD, "models/onslaught/generator_shield.md3")
 MODEL (ONS_RAY, "models/onslaught/ons_ray.md3")
 MODEL (PROJECTILE_ARC_BOLT, "models/ebomb.mdl")
 MODEL (PROJECTILE_BLASTER, "models/laser.mdl")
 MODEL (PROJECTILE_BUMBLE_BEAM, "models/elaser.mdl")
 MODEL (PROJECTILE_BUMBLE_GUN, "models/elaser.mdl")
 MODEL (PROJECTILE_CRYLINK, "models/plasmatrail.mdl")
 MODEL (PROJECTILE_CRYLINK_BOUNCING, "models/plasmatrail.mdl")
 MODEL (PROJECTILE_ELECTRO, "models/ebomb.mdl")
 MODEL (PROJECTILE_ELECTRO_BEAM, "models/elaser.mdl")
 MODEL (PROJECTILE_FIREBALL, "null")
 MODEL (PROJECTILE_FIREMINE, "null")
 MODEL (PROJECTILE_FLAC, "models/hagarmissile.mdl")
 MODEL (PROJECTILE_GOLEM_LIGHTNING, "models/ebomb.mdl")
 MODEL (PROJECTILE_GRENADE, "models/grenademodel.md3")
 MODEL (PROJECTILE_GRENADE_BOUNCING, "models/grenademodel.md3")
 MODEL (PROJECTILE_HAGAR, "models/hagarmissile.mdl")
 MODEL (PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl")
 MODEL (PROJECTILE_HLAC, "models/hlac_bullet.md3")
 MODEL (PROJECTILE_HOOKBOMB, "models/grenademodel.md3")
 MODEL (PROJECTILE_MAGE_SPIKE, "models/ebomb.mdl")
 MODEL (PROJECTILE_MINE, "models/mine.md3")
 MODEL (PROJECTILE_NADE, W_Model("v_ok_grenade.md3"))
 MODEL (PROJECTILE_NAPALM_FOUNTAIN, "null")
 MODEL (PROJECTILE_PORTO_BLUE, "models/grenademodel.md3")
 MODEL (PROJECTILE_PORTO_RED, "models/grenademodel.md3")
 MODEL (PROJECTILE_RAPTORBOMB, "models/vehicles/clusterbomb.md3")
 MODEL (PROJECTILE_RAPTORBOMBLET, "models/vehicles/bomblet.md3")
 MODEL (PROJECTILE_RAPTORCANNON, "models/plasmatrail.mdl")
 MODEL (PROJECTILE_ROCKET, "models/rocket.md3")
 MODEL (PROJECTILE_ROCKETMINSTA_LASER, "models/elaser.mdl")
 MODEL (PROJECTILE_RPC, W_Model("ok_rocket.md3"))
 MODEL (PROJECTILE_SEEKER, "models/tagrocket.md3")
 MODEL (PROJECTILE_SPIDERROCKET, "models/vehicles/rocket02.md3")
 MODEL (PROJECTILE_TAG, "models/laser.mdl")
 MODEL (PROJECTILE_WAKICANNON, "models/laser.mdl")
 MODEL (PROJECTILE_WAKIROCKET, "models/vehicles/rocket01.md3")
 MODEL (TUR_BASE, "models/turrets/base.md3")
 MODEL (TUR_EWHEEL_BASE, "models/turrets/ewheel-base2.md3")
 MODEL (TUR_EWHEEL_HEAD, "models/turrets/ewheel-gun1.md3")
 MODEL (TUR_FLAC_BASE, "models/turrets/base.md3")
 MODEL (TUR_FLAC_HEAD, "models/turrets/flac.md3")
 MODEL (TUR_FUSIONREACTOR_BASE, "models/turrets/base.md3")
 MODEL (TUR_FUSIONREACTOR_HEAD, "models/turrets/reactor.md3")
 MODEL (TUR_GIB_BASE1, "models/turrets/base-gib1.md3")
 MODEL (TUR_GIB_BASE2, "models/turrets/base-gib2.md3")
 MODEL (TUR_GIB_BASE3, "models/turrets/base-gib3.md3")
 MODEL (TUR_GIB_BASE4, "models/turrets/base-gib4.md3")
 MODEL (TUR_GIB_HEAD1, "models/turrets/head-gib1.md3")
 MODEL (TUR_GIB_HEAD2, "models/turrets/head-gib2.md3")
 MODEL (TUR_GIB_HEAD3, "models/turrets/head-gib3.md3")
 MODEL (TUR_GIB_HEAD4, "models/turrets/head-gib4.md3")
 MODEL (TUR_HELLION_BASE, "models/turrets/base.md3")
 MODEL (TUR_HELLION_HEAD, "models/turrets/hellion.md3")
 MODEL (TUR_HK_BASE, "models/turrets/base.md3")
 MODEL (TUR_HK_HEAD, "models/turrets/hk.md3")
 MODEL (TUR_MACHINEGUN_BASE, "models/turrets/base.md3")
 MODEL (TUR_MACHINEGUN_HEAD, "models/turrets/machinegun.md3")
 MODEL (TUR_MIRS_BASE, "models/turrets/base.md3")
 MODEL (TUR_MIRS_HEAD, "models/turrets/mlrs.md3")
 MODEL (TUR_PHASER_BASE, "models/turrets/base.md3")
 MODEL (TUR_PHASER_BEAM, "models/turrets/phaser_beam.md3")
 MODEL (TUR_PHASER_HEAD, "models/turrets/phaser.md3")
 MODEL (TUR_PLASMA_BASE, "models/turrets/base.md3")
 MODEL (TUR_PLASMA_DUAL_BASE, "models/turrets/base.md3")
 MODEL (TUR_PLASMA_DUAL_HEAD, "models/turrets/plasmad.md3")
 MODEL (TUR_PLASMA_HEAD, "models/turrets/plasma.md3")
 MODEL (TUR_TESLA_BASE, "models/turrets/tesla_base.md3")
 MODEL (TUR_TESLA_HEAD, "models/turrets/tesla_head.md3")
 MODEL (TUR_WALKER_BASE, "models/turrets/walker_body.md3")
 MODEL (TUR_WALKER_HEAD, "models/turrets/walker_head_minigun.md3")
 MODEL (VEH_BUMBLEBEE_BODY, "models/vehicles/bumblebee_body.dpm")
 MODEL (VEH_BUMBLEBEE_CANNON_CENTER, "models/vehicles/bumblebee_ray.dpm")
 MODEL (VEH_BUMBLEBEE_CANNON_LEFT, "models/vehicles/bumblebee_plasma_left.dpm")
 MODEL (VEH_BUMBLEBEE_CANNON_RIGHT, "models/vehicles/bumblebee_plasma_right.dpm")
 MODEL (VEH_BUMBLEBEE_SHIELD, "models/vhshield.md3")
 MODEL (VEH_RACER_BODY, "models/vehicles/wakizashi.dpm")
 MODEL (VEH_RACER_VIEW, "models/vehicles/wakizashi_cockpit.dpm")
 MODEL (VEH_RAPTOR_BODY, "models/vehicles/raptor.dpm")
 MODEL (VEH_RAPTOR_CB_FOLDED, "models/vehicles/clusterbomb_folded.md3")
 MODEL (VEH_RAPTOR_CB_FRAGMENT, "models/vehicles/clusterbomb_fragment.md3")
 MODEL (VEH_RAPTOR_FLARE, "models/runematch/rune.mdl")
 MODEL (VEH_RAPTOR_GUN, "models/vehicles/raptor_gun.dpm")
 MODEL (VEH_RAPTOR_PROP, "models/vehicles/spinner.dpm")
 MODEL (VEH_RAPTOR_TAIL, "models/vehicles/raptor_body.dpm")
 MODEL (VEH_RAPTOR_VIEW, "models/vehicles/raptor_cockpit.dpm")
 MODEL (VEH_SHIELD, "models/vhshield.md3")
 MODEL (VEH_SPIDERBOT_BODY, "models/vehicles/spiderbot.dpm")
 MODEL (VEH_SPIDERBOT_GUN, "models/vehicles/spiderbot_barrels.dpm")
 MODEL (VEH_SPIDERBOT_MUZZLEFLASH, "models/uziflash.md3")
 MODEL (VEH_SPIDERBOT_TOP, "models/vehicles/spiderbot_top.dpm")
 MODEL (VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm")
 MODEL (WAYPOINT, "models/runematch/rune.mdl")
string W_Model (string w_mdl)

Function Documentation

◆ MDL_GIB_ROBO_RANDOM()

Model MDL_GIB_ROBO_RANDOM ( )

Definition at line 132 of file all.inc.

132 {
133 int i = floor(random() * 8);
134 return REGISTRY_GET(Models, MDL_GIB_ROBO_1.m_id + i);
135}
float random(void)
float floor(float f)
#define REGISTRY_GET(id, i)
Definition registry.qh:43

References floor(), random(), and REGISTRY_GET.

Referenced by Gib_setmodel().

◆ MDL_NUM()

Model MDL_NUM ( int i)

Definition at line 229 of file all.inc.

229 {
230 if ((i >= 0 && i <= 10))
231 return REGISTRY_GET(Models, MDL_0.m_id + i);
232 return MDL_Null;
233}

References REGISTRY_GET.

Referenced by DragBox_Think(), and KillIndicator_Think().

◆ MODEL() [1/164]

MODEL ( 0 ,
"models/sprites/0.spr32"  )

◆ MODEL() [2/164]

MODEL ( 1 ,
"models/sprites/1.spr32"  )

◆ MODEL() [3/164]

MODEL ( 10 ,
"models/sprites/10.spr32"  )

◆ MODEL() [4/164]

MODEL ( 2 ,
"models/sprites/2.spr32"  )

◆ MODEL() [5/164]

MODEL ( 3 ,
"models/sprites/3.spr32"  )

◆ MODEL() [6/164]

MODEL ( 4 ,
"models/sprites/4.spr32"  )

◆ MODEL() [7/164]

MODEL ( 5 ,
"models/sprites/5.spr32"  )

◆ MODEL() [8/164]

MODEL ( 6 ,
"models/sprites/6.spr32"  )

◆ MODEL() [9/164]

MODEL ( 7 ,
"models/sprites/7.spr32"  )

◆ MODEL() [10/164]

MODEL ( 8 ,
"models/sprites/8.spr32"  )

◆ MODEL() [11/164]

MODEL ( 9 ,
"models/sprites/9.spr32"  )

◆ MODEL() [12/164]

MODEL ( BUFF ,
"models/relics/relic.md3"  )

◆ MODEL() [13/164]

MODEL ( CASING_BULLET ,
"models/casing_bronze.iqm"  )

◆ MODEL() [14/164]

MODEL ( CASING_SHELL ,
"models/casing_shell.mdl"  )

◆ MODEL() [15/164]

MODEL ( CHAT ,
"models/misc/chatbubble.spr"  )

◆ MODEL() [16/164]

MODEL ( CHAT_MINIGAME ,
"models/sprites/minigame_busy.iqm"  )

◆ MODEL() [17/164]

MODEL ( CTF_CAPTURE ,
"models/ctf/shockwavetransring.md3"  )

◆ MODEL() [18/164]

MODEL ( CTF_FLAG ,
"models/ctf/flags.md3"  )

References CTF_FLAG.

◆ MODEL() [19/164]

MODEL ( CTF_SHIELD ,
"models/ctf/shield.md3"  )

◆ MODEL() [20/164]

MODEL ( DOM_BLUE ,
"models/domination/dom_blue.md3"  )

◆ MODEL() [21/164]

MODEL ( DOM_NEUTRAL ,
"models/domination/dom_unclaimed.md3"  )

◆ MODEL() [22/164]

MODEL ( DOM_PINK ,
"models/domination/dom_pink.md3"  )

◆ MODEL() [23/164]

MODEL ( DOM_RED ,
"models/domination/dom_red.md3"  )

◆ MODEL() [24/164]

MODEL ( DOM_YELLOW ,
"models/domination/dom_yellow.md3"  )

◆ MODEL() [25/164]

MODEL ( GIB_ARM ,
"models/gibs/arm.md3"  )

◆ MODEL() [26/164]

MODEL ( GIB_BLOODYSKULL ,
"models/gibs/bloodyskull.md3"  )

◆ MODEL() [27/164]

MODEL ( GIB_CHEST ,
"models/gibs/chest.md3"  )

◆ MODEL() [28/164]

MODEL ( GIB_CHUNK ,
"models/gibs/chunk.mdl"  )

◆ MODEL() [29/164]

MODEL ( GIB_EYE ,
"models/gibs/eye.md3"  )

◆ MODEL() [30/164]

MODEL ( GIB_LEG1 ,
"models/gibs/leg1.md3"  )

◆ MODEL() [31/164]

MODEL ( GIB_LEG2 ,
"models/gibs/leg2.md3"  )

◆ MODEL() [32/164]

MODEL ( GIB_ROBO ,
"models/gibs/robo.md3"  )

◆ MODEL() [33/164]

MODEL ( GIB_ROBO_1 ,
"models/gibs/robo1.md3"  )

◆ MODEL() [34/164]

MODEL ( GIB_ROBO_2 ,
"models/gibs/robo2.md3"  )

◆ MODEL() [35/164]

MODEL ( GIB_ROBO_3 ,
"models/gibs/robo3.md3"  )

◆ MODEL() [36/164]

MODEL ( GIB_ROBO_4 ,
"models/gibs/robo4.md3"  )

◆ MODEL() [37/164]

MODEL ( GIB_ROBO_5 ,
"models/gibs/robo5.md3"  )

◆ MODEL() [38/164]

MODEL ( GIB_ROBO_6 ,
"models/gibs/robo6.md3"  )

◆ MODEL() [39/164]

MODEL ( GIB_ROBO_7 ,
"models/gibs/robo7.md3"  )

◆ MODEL() [40/164]

MODEL ( GIB_ROBO_8 ,
"models/gibs/robo8.md3"  )

◆ MODEL() [41/164]

MODEL ( GIB_SMALLCHEST ,
"models/gibs/smallchest.md3"  )

◆ MODEL() [42/164]

MODEL ( ICE ,
"models/ice/ice.md3"  )

◆ MODEL() [43/164]

MODEL ( KH_KEY ,
"models/keyhunt/key.md3"  )

◆ MODEL() [44/164]

MODEL ( MARKER ,
"models/marker.md3"  )

◆ MODEL() [45/164]

MODEL ( NADE_ORB ,
"models/ctf/shield.md3"  )

◆ MODEL() [46/164]

MODEL ( NADE_TIMER ,
"models/ok_nade_counter/ok_nade_counter.md3"  )

◆ MODEL() [47/164]

MODEL ( NADE_VIEW ,
W_Model("h_ok_grenade.iqm")  )

◆ MODEL() [48/164]

MODEL ( ONS_CP ,
"models/onslaught/controlpoint_icon.md3"  )

◆ MODEL() [49/164]

MODEL ( ONS_CP1 ,
"models/onslaught/controlpoint_icon_dmg1.md3"  )

◆ MODEL() [50/164]

MODEL ( ONS_CP1_GIB ,
"models/onslaught/controlpoint_icon_gib1.md3"  )

◆ MODEL() [51/164]

MODEL ( ONS_CP2 ,
"models/onslaught/controlpoint_icon_dmg2.md3"  )

◆ MODEL() [52/164]

MODEL ( ONS_CP2_GIB ,
"models/onslaught/controlpoint_icon_gib2.md3"  )

◆ MODEL() [53/164]

MODEL ( ONS_CP3 ,
"models/onslaught/controlpoint_icon_dmg3.md3"  )

◆ MODEL() [54/164]

MODEL ( ONS_CP3_GIB ,
"models/onslaught/controlpoint_icon_gib4.md3"  )

◆ MODEL() [55/164]

MODEL ( ONS_CP_PAD1 ,
"models/onslaught/controlpoint_pad.md3"  )

◆ MODEL() [56/164]

MODEL ( ONS_CP_PAD2 ,
"models/onslaught/controlpoint_pad2.md3"  )

◆ MODEL() [57/164]

MODEL ( ONS_CP_SHIELD ,
"models/onslaught/controlpoint_shield.md3"  )

◆ MODEL() [58/164]

MODEL ( ONS_GEN ,
"models/onslaught/generator.md3"  )

◆ MODEL() [59/164]

MODEL ( ONS_GEN1 ,
"models/onslaught/generator_dmg1.md3"  )

◆ MODEL() [60/164]

MODEL ( ONS_GEN2 ,
"models/onslaught/generator_dmg2.md3"  )

◆ MODEL() [61/164]

MODEL ( ONS_GEN3 ,
"models/onslaught/generator_dmg3.md3"  )

◆ MODEL() [62/164]

MODEL ( ONS_GEN4 ,
"models/onslaught/generator_dmg4.md3"  )

◆ MODEL() [63/164]

MODEL ( ONS_GEN5 ,
"models/onslaught/generator_dmg5.md3"  )

◆ MODEL() [64/164]

MODEL ( ONS_GEN6 ,
"models/onslaught/generator_dmg6.md3"  )

◆ MODEL() [65/164]

MODEL ( ONS_GEN7 ,
"models/onslaught/generator_dmg7.md3"  )

◆ MODEL() [66/164]

MODEL ( ONS_GEN8 ,
"models/onslaught/generator_dmg8.md3"  )

◆ MODEL() [67/164]

MODEL ( ONS_GEN9 ,
"models/onslaught/generator_dmg9.md3"  )

◆ MODEL() [68/164]

MODEL ( ONS_GEN_DEAD ,
"models/onslaught/generator_dead.md3"  )

◆ MODEL() [69/164]

MODEL ( ONS_GEN_GIB1 ,
"models/onslaught/gen_gib1.md3"  )

◆ MODEL() [70/164]

MODEL ( ONS_GEN_GIB2 ,
"models/onslaught/gen_gib2.md3"  )

◆ MODEL() [71/164]

MODEL ( ONS_GEN_GIB3 ,
"models/onslaught/gen_gib3.md3"  )

◆ MODEL() [72/164]

MODEL ( ONS_GEN_SHIELD ,
"models/onslaught/generator_shield.md3"  )

◆ MODEL() [73/164]

MODEL ( ONS_RAY ,
"models/onslaught/ons_ray.md3"  )

◆ MODEL() [74/164]

MODEL ( PROJECTILE_ARC_BOLT ,
"models/ebomb.mdl"  )

References PROJECTILE_ARC_BOLT.

◆ MODEL() [75/164]

MODEL ( PROJECTILE_BLASTER ,
"models/laser.mdl"  )

References PROJECTILE_BLASTER.

◆ MODEL() [76/164]

MODEL ( PROJECTILE_BUMBLE_BEAM ,
"models/elaser.mdl"  )

◆ MODEL() [77/164]

MODEL ( PROJECTILE_BUMBLE_GUN ,
"models/elaser.mdl"  )

References PROJECTILE_BUMBLE_GUN.

◆ MODEL() [78/164]

MODEL ( PROJECTILE_CRYLINK ,
"models/plasmatrail.mdl"  )

References PROJECTILE_CRYLINK.

◆ MODEL() [79/164]

MODEL ( PROJECTILE_CRYLINK_BOUNCING ,
"models/plasmatrail.mdl"  )

◆ MODEL() [80/164]

MODEL ( PROJECTILE_ELECTRO ,
"models/ebomb.mdl"  )

References PROJECTILE_ELECTRO.

◆ MODEL() [81/164]

MODEL ( PROJECTILE_ELECTRO_BEAM ,
"models/elaser.mdl"  )

◆ MODEL() [82/164]

MODEL ( PROJECTILE_FIREBALL ,
"null"  )

References PROJECTILE_FIREBALL.

◆ MODEL() [83/164]

MODEL ( PROJECTILE_FIREMINE ,
"null"  )

References PROJECTILE_FIREMINE.

◆ MODEL() [84/164]

MODEL ( PROJECTILE_FLAC ,
"models/hagarmissile.mdl"  )

References PROJECTILE_FLAC.

◆ MODEL() [85/164]

MODEL ( PROJECTILE_GOLEM_LIGHTNING ,
"models/ebomb.mdl"  )

◆ MODEL() [86/164]

MODEL ( PROJECTILE_GRENADE ,
"models/grenademodel.md3"  )

References PROJECTILE_GRENADE.

◆ MODEL() [87/164]

MODEL ( PROJECTILE_GRENADE_BOUNCING ,
"models/grenademodel.md3"  )

◆ MODEL() [88/164]

MODEL ( PROJECTILE_HAGAR ,
"models/hagarmissile.mdl"  )

References PROJECTILE_HAGAR.

◆ MODEL() [89/164]

MODEL ( PROJECTILE_HAGAR_BOUNCING ,
"models/hagarmissile.mdl"  )

◆ MODEL() [90/164]

MODEL ( PROJECTILE_HLAC ,
"models/hlac_bullet.md3"  )

References PROJECTILE_HLAC.

◆ MODEL() [91/164]

MODEL ( PROJECTILE_HOOKBOMB ,
"models/grenademodel.md3"  )

References PROJECTILE_HOOKBOMB.

◆ MODEL() [92/164]

MODEL ( PROJECTILE_MAGE_SPIKE ,
"models/ebomb.mdl"  )

References PROJECTILE_MAGE_SPIKE.

◆ MODEL() [93/164]

MODEL ( PROJECTILE_MINE ,
"models/mine.md3"  )

References PROJECTILE_MINE.

◆ MODEL() [94/164]

MODEL ( PROJECTILE_NADE ,
W_Model("v_ok_grenade.md3")  )

References PROJECTILE_NADE.

◆ MODEL() [95/164]

MODEL ( PROJECTILE_NAPALM_FOUNTAIN ,
"null"  )

◆ MODEL() [96/164]

MODEL ( PROJECTILE_PORTO_BLUE ,
"models/grenademodel.md3"  )

References PROJECTILE_PORTO_BLUE.

◆ MODEL() [97/164]

MODEL ( PROJECTILE_PORTO_RED ,
"models/grenademodel.md3"  )

References PROJECTILE_PORTO_RED.

◆ MODEL() [98/164]

MODEL ( PROJECTILE_RAPTORBOMB ,
"models/vehicles/clusterbomb.md3"  )

References PROJECTILE_RAPTORBOMB.

◆ MODEL() [99/164]

MODEL ( PROJECTILE_RAPTORBOMBLET ,
"models/vehicles/bomblet.md3"  )

◆ MODEL() [100/164]

MODEL ( PROJECTILE_RAPTORCANNON ,
"models/plasmatrail.mdl"  )

◆ MODEL() [101/164]

MODEL ( PROJECTILE_ROCKET ,
"models/rocket.md3"  )

References PROJECTILE_ROCKET.

◆ MODEL() [102/164]

MODEL ( PROJECTILE_ROCKETMINSTA_LASER ,
"models/elaser.mdl"  )

◆ MODEL() [103/164]

MODEL ( PROJECTILE_RPC ,
W_Model("ok_rocket.md3")  )

References PROJECTILE_RPC.

◆ MODEL() [104/164]

MODEL ( PROJECTILE_SEEKER ,
"models/tagrocket.md3"  )

References PROJECTILE_SEEKER.

◆ MODEL() [105/164]

MODEL ( PROJECTILE_SPIDERROCKET ,
"models/vehicles/rocket02.md3"  )

◆ MODEL() [106/164]

MODEL ( PROJECTILE_TAG ,
"models/laser.mdl"  )

References PROJECTILE_TAG.

◆ MODEL() [107/164]

MODEL ( PROJECTILE_WAKICANNON ,
"models/laser.mdl"  )

References PROJECTILE_WAKICANNON.

◆ MODEL() [108/164]

MODEL ( PROJECTILE_WAKIROCKET ,
"models/vehicles/rocket01.md3"  )

References PROJECTILE_WAKIROCKET.

◆ MODEL() [109/164]

MODEL ( TUR_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [110/164]

MODEL ( TUR_EWHEEL_BASE ,
"models/turrets/ewheel-base2.md3"  )

◆ MODEL() [111/164]

MODEL ( TUR_EWHEEL_HEAD ,
"models/turrets/ewheel-gun1.md3"  )

◆ MODEL() [112/164]

MODEL ( TUR_FLAC_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [113/164]

MODEL ( TUR_FLAC_HEAD ,
"models/turrets/flac.md3"  )

◆ MODEL() [114/164]

MODEL ( TUR_FUSIONREACTOR_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [115/164]

MODEL ( TUR_FUSIONREACTOR_HEAD ,
"models/turrets/reactor.md3"  )

◆ MODEL() [116/164]

MODEL ( TUR_GIB_BASE1 ,
"models/turrets/base-gib1.md3"  )

◆ MODEL() [117/164]

MODEL ( TUR_GIB_BASE2 ,
"models/turrets/base-gib2.md3"  )

◆ MODEL() [118/164]

MODEL ( TUR_GIB_BASE3 ,
"models/turrets/base-gib3.md3"  )

◆ MODEL() [119/164]

MODEL ( TUR_GIB_BASE4 ,
"models/turrets/base-gib4.md3"  )

◆ MODEL() [120/164]

MODEL ( TUR_GIB_HEAD1 ,
"models/turrets/head-gib1.md3"  )

◆ MODEL() [121/164]

MODEL ( TUR_GIB_HEAD2 ,
"models/turrets/head-gib2.md3"  )

◆ MODEL() [122/164]

MODEL ( TUR_GIB_HEAD3 ,
"models/turrets/head-gib3.md3"  )

◆ MODEL() [123/164]

MODEL ( TUR_GIB_HEAD4 ,
"models/turrets/head-gib4.md3"  )

◆ MODEL() [124/164]

MODEL ( TUR_HELLION_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [125/164]

MODEL ( TUR_HELLION_HEAD ,
"models/turrets/hellion.md3"  )

◆ MODEL() [126/164]

MODEL ( TUR_HK_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [127/164]

MODEL ( TUR_HK_HEAD ,
"models/turrets/hk.md3"  )

◆ MODEL() [128/164]

MODEL ( TUR_MACHINEGUN_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [129/164]

MODEL ( TUR_MACHINEGUN_HEAD ,
"models/turrets/machinegun.md3"  )

◆ MODEL() [130/164]

MODEL ( TUR_MIRS_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [131/164]

MODEL ( TUR_MIRS_HEAD ,
"models/turrets/mlrs.md3"  )

◆ MODEL() [132/164]

MODEL ( TUR_PHASER_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [133/164]

MODEL ( TUR_PHASER_BEAM ,
"models/turrets/phaser_beam.md3"  )

◆ MODEL() [134/164]

MODEL ( TUR_PHASER_HEAD ,
"models/turrets/phaser.md3"  )

◆ MODEL() [135/164]

MODEL ( TUR_PLASMA_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [136/164]

MODEL ( TUR_PLASMA_DUAL_BASE ,
"models/turrets/base.md3"  )

◆ MODEL() [137/164]

MODEL ( TUR_PLASMA_DUAL_HEAD ,
"models/turrets/plasmad.md3"  )

◆ MODEL() [138/164]

MODEL ( TUR_PLASMA_HEAD ,
"models/turrets/plasma.md3"  )

◆ MODEL() [139/164]

MODEL ( TUR_TESLA_BASE ,
"models/turrets/tesla_base.md3"  )

◆ MODEL() [140/164]

MODEL ( TUR_TESLA_HEAD ,
"models/turrets/tesla_head.md3"  )

◆ MODEL() [141/164]

MODEL ( TUR_WALKER_BASE ,
"models/turrets/walker_body.md3"  )

◆ MODEL() [142/164]

MODEL ( TUR_WALKER_HEAD ,
"models/turrets/walker_head_minigun.md3"  )

◆ MODEL() [143/164]

MODEL ( VEH_BUMBLEBEE_BODY ,
"models/vehicles/bumblebee_body.dpm"  )

◆ MODEL() [144/164]

MODEL ( VEH_BUMBLEBEE_CANNON_CENTER ,
"models/vehicles/bumblebee_ray.dpm"  )

◆ MODEL() [145/164]

MODEL ( VEH_BUMBLEBEE_CANNON_LEFT ,
"models/vehicles/bumblebee_plasma_left.dpm"  )

◆ MODEL() [146/164]

MODEL ( VEH_BUMBLEBEE_CANNON_RIGHT ,
"models/vehicles/bumblebee_plasma_right.dpm"  )

◆ MODEL() [147/164]

MODEL ( VEH_BUMBLEBEE_SHIELD ,
"models/vhshield.md3"  )

◆ MODEL() [148/164]

MODEL ( VEH_RACER_BODY ,
"models/vehicles/wakizashi.dpm"  )

◆ MODEL() [149/164]

MODEL ( VEH_RACER_VIEW ,
"models/vehicles/wakizashi_cockpit.dpm"  )

◆ MODEL() [150/164]

MODEL ( VEH_RAPTOR_BODY ,
"models/vehicles/raptor.dpm"  )

◆ MODEL() [151/164]

MODEL ( VEH_RAPTOR_CB_FOLDED ,
"models/vehicles/clusterbomb_folded.md3"  )

◆ MODEL() [152/164]

MODEL ( VEH_RAPTOR_CB_FRAGMENT ,
"models/vehicles/clusterbomb_fragment.md3"  )

◆ MODEL() [153/164]

MODEL ( VEH_RAPTOR_FLARE ,
"models/runematch/rune.mdl"  )

◆ MODEL() [154/164]

MODEL ( VEH_RAPTOR_GUN ,
"models/vehicles/raptor_gun.dpm"  )

◆ MODEL() [155/164]

MODEL ( VEH_RAPTOR_PROP ,
"models/vehicles/spinner.dpm"  )

◆ MODEL() [156/164]

MODEL ( VEH_RAPTOR_TAIL ,
"models/vehicles/raptor_body.dpm"  )

◆ MODEL() [157/164]

MODEL ( VEH_RAPTOR_VIEW ,
"models/vehicles/raptor_cockpit.dpm"  )

◆ MODEL() [158/164]

MODEL ( VEH_SHIELD ,
"models/vhshield.md3"  )

◆ MODEL() [159/164]

MODEL ( VEH_SPIDERBOT_BODY ,
"models/vehicles/spiderbot.dpm"  )

◆ MODEL() [160/164]

MODEL ( VEH_SPIDERBOT_GUN ,
"models/vehicles/spiderbot_barrels.dpm"  )

◆ MODEL() [161/164]

MODEL ( VEH_SPIDERBOT_MUZZLEFLASH ,
"models/uziflash.md3"  )

◆ MODEL() [162/164]

MODEL ( VEH_SPIDERBOT_TOP ,
"models/vehicles/spiderbot_top.dpm"  )

◆ MODEL() [163/164]

MODEL ( VEH_SPIDERBOT_VIEW ,
"models/vehicles/spiderbot_cockpit.dpm"  )

◆ MODEL() [164/164]

MODEL ( WAYPOINT ,
"models/runematch/rune.mdl"  )

◆ W_Model()

string W_Model ( string w_mdl)

Definition at line 232 of file all.qc.

233{
234 string output = strcat("models/weapons/", w_mdl);
235 MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
236 return M_ARGV(1, string);
237}
#define MUTATOR_CALLHOOK(id,...)
Definition base.qh:143
#define M_ARGV(x, type)
Definition events.qh:17
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))

References M_ARGV, MUTATOR_CALLHOOK, and strcat().

Referenced by CL_ExteriorWeaponentity_Think().