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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "../teams.qh"Go to the source code of this file.
Macros | |
| #define | SND_NADE_BONUS SND_KH_ALARM |
| #define | SND_NADE_NAPALM_FIRE SND_FIREBALL_FIRE |
| #define | SND_NADE_NAPALM_FLY SND_FIREBALL_FLY2 |
| #define | SND_ONS_GENERATOR_ALARM SND_KH_ALARM |
Functions | |
| string | Item_Sound (string it_snd) |
| Sound | SND_CTF_CAPTURE (int teamid) |
| Sound | SND_CTF_DROPPED (int teamid) |
| Sound | SND_CTF_RETURNED (int teamid) |
| Sound | SND_CTF_TAKEN (int teamid) |
| Sound | SND_FLACEXP_RANDOM () |
| Sound | SND_GIB_SPLAT_RANDOM () |
| Sound | SND_GRENADE_BOUNCE_RANDOM () |
| Sound | SND_NEXWHOOSH_RANDOM () |
| Sound | SND_RIC_RANDOM () |
| SOUND (ARMOR25, Item_Sound("armor25")) | |
| SOUND (ARMORIMPACT, "misc/armorimpact") | |
| SOUND (BLIND, "misc/blind") | |
| SOUND (BODYIMPACT1, "misc/bodyimpact1") | |
| SOUND (BODYIMPACT2, "misc/bodyimpact2") | |
| SOUND (BUFF_LOST, "relics/relic_effect") | |
| SOUND (CTF_CAPTURE_BLUE, "ctf/blue_capture") | |
| SOUND (CTF_CAPTURE_NEUTRAL, "ctf/capture") | |
| SOUND (CTF_CAPTURE_PINK, "ctf/pink_capture") | |
| SOUND (CTF_CAPTURE_RED, "ctf/red_capture") | |
| SOUND (CTF_CAPTURE_YELLOW, "ctf/yellow_capture") | |
| SOUND (CTF_DROPPED_BLUE, "ctf/blue_dropped") | |
| SOUND (CTF_DROPPED_NEUTRAL, "ctf/neutral_dropped") | |
| SOUND (CTF_DROPPED_PINK, "ctf/pink_dropped") | |
| SOUND (CTF_DROPPED_RED, "ctf/red_dropped") | |
| SOUND (CTF_DROPPED_YELLOW, "ctf/yellow_dropped") | |
| SOUND (CTF_PASS, "ctf/pass") | |
| SOUND (CTF_RESPAWN, "ctf/flag_respawn") | |
| SOUND (CTF_RETURNED_BLUE, "ctf/blue_returned") | |
| SOUND (CTF_RETURNED_NEUTRAL, "ctf/return") | |
| SOUND (CTF_RETURNED_PINK, "ctf/pink_returned") | |
| SOUND (CTF_RETURNED_RED, "ctf/red_returned") | |
| SOUND (CTF_RETURNED_YELLOW, "ctf/yellow_returned") | |
| SOUND (CTF_TAKEN_BLUE, "ctf/blue_taken") | |
| SOUND (CTF_TAKEN_NEUTRAL, "ctf/neutral_taken") | |
| SOUND (CTF_TAKEN_PINK, "ctf/pink_taken") | |
| SOUND (CTF_TAKEN_RED, "ctf/red_taken") | |
| SOUND (CTF_TAKEN_YELLOW, "ctf/yellow_taken") | |
| SOUND (CTF_TOUCH, "ctf/touch") | |
| SOUND (DOM_CLAIM, "domination/claim") | |
| SOUND (DRYFIRE, W_Sound("dryfire")) | |
| SOUND (FLACEXP1, W_Sound("hagexp1")) | |
| SOUND (FLACEXP2, W_Sound("hagexp2")) | |
| SOUND (FLACEXP3, W_Sound("hagexp3")) | |
| SOUND (GIB, "misc/gib") | |
| SOUND (GIB_SPLAT01, "misc/gib_splat01") | |
| SOUND (GIB_SPLAT02, "misc/gib_splat02") | |
| SOUND (GIB_SPLAT03, "misc/gib_splat03") | |
| SOUND (GIB_SPLAT04, "misc/gib_splat04") | |
| SOUND (GRENADE_BOUNCE1, W_Sound("grenade_bounce1")) | |
| SOUND (GRENADE_BOUNCE2, W_Sound("grenade_bounce2")) | |
| SOUND (GRENADE_BOUNCE3, W_Sound("grenade_bounce3")) | |
| SOUND (GRENADE_BOUNCE4, W_Sound("grenade_bounce4")) | |
| SOUND (GRENADE_BOUNCE5, W_Sound("grenade_bounce5")) | |
| SOUND (GRENADE_BOUNCE6, W_Sound("grenade_bounce6")) | |
| SOUND (HIT, "misc/hit") | |
| SOUND (INVSHOT, "misc/invshot") | |
| SOUND (ITEMPICKUP, Item_Sound("itempickup")) | |
| SOUND (ITEMRESPAWN, Item_Sound("itemrespawn")) | |
| SOUND (ITEMRESPAWNCOUNTDOWN, Item_Sound("itemrespawncountdown")) | |
| SOUND (JETPACK_FLY, "misc/jetpack_fly") | |
| SOUND (KA_DROPPED, "keepaway/dropped") | |
| SOUND (KA_PICKEDUP, "keepaway/pickedup") | |
| SOUND (KA_RESPAWN, "keepaway/respawn") | |
| SOUND (KA_TOUCH, "keepaway/touch") | |
| SOUND (KH_ALARM, "kh/alarm") | |
| SOUND (KH_CAPTURE, "kh/capture") | |
| SOUND (KH_COLLECT, "kh/collect") | |
| SOUND (KH_DESTROY, "kh/destroy") | |
| SOUND (KH_DROP, "kh/drop") | |
| SOUND (KILL, "misc/kill") | |
| SOUND (LASERIMPACT, W_Sound("laserimpact")) | |
| SOUND (LAVA, "player/lava") | |
| SOUND (MEGAHEALTH, Item_Sound("megahealth")) | |
| SOUND (MON_GOLEM_LIGHTNING_IMPACT, W_Sound("electro_impact")) | |
| SOUND (NADE_BEEP, "overkill/grenadebip") | |
| SOUND (NB_BOUNCE, "nexball/bounce") | |
| SOUND (NB_DROP, "nexball/drop") | |
| SOUND (NB_SHOOT1, "nexball/shoot1") | |
| SOUND (NB_SHOOT2, "nexball/shoot2") | |
| SOUND (NB_STEAL, "nexball/steal") | |
| SOUND (NEXWHOOSH1, W_Sound("nexwhoosh1")) | |
| SOUND (NEXWHOOSH2, W_Sound("nexwhoosh2")) | |
| SOUND (NEXWHOOSH3, W_Sound("nexwhoosh3")) | |
| SOUND (ONS_CONTROLPOINT_BUILD, "onslaught/controlpoint_build") | |
| SOUND (ONS_CONTROLPOINT_BUILT, "onslaught/controlpoint_built") | |
| SOUND (ONS_CONTROLPOINT_UNDERATTACK, "onslaught/controlpoint_underattack") | |
| SOUND (ONS_DAMAGEBLOCKEDBYSHIELD, "onslaught/damageblockedbyshield") | |
| SOUND (ONS_ELECTRICITY_EXPLODE, "onslaught/electricity_explode") | |
| SOUND (ONS_GENERATOR_DECAY, "onslaught/generator_decay") | |
| SOUND (ONS_GENERATOR_EXPLODE, W_Sound("grenade_impact")) | |
| SOUND (ONS_GENERATOR_UNDERATTACK, "onslaught/generator_underattack") | |
| SOUND (ONS_HIT1, "onslaught/ons_hit1") | |
| SOUND (ONS_HIT2, "onslaught/ons_hit2") | |
| SOUND (ONS_SHOCKWAVE, "onslaught/shockwave") | |
| SOUND (ONS_SPARK1, "onslaught/ons_spark1") | |
| SOUND (ONS_SPARK2, "onslaught/ons_spark2") | |
| SOUND (POWEROFF, Item_Sound("poweroff")) | |
| SOUND (POWERUP, Item_Sound("powerup")) | |
| SOUND (RELOAD, W_Sound("reload")) | |
| SOUND (RIC1, W_Sound("ric1")) | |
| SOUND (RIC2, W_Sound("ric2")) | |
| SOUND (RIC3, W_Sound("ric3")) | |
| SOUND (ROCKET_IMPACT, W_Sound("rocket_impact")) | |
| SOUND (SHIELD_RESPAWN, Item_Sound("shield_respawn")) | |
| SOUND (SLIME, "player/slime") | |
| SOUND (SPAWN, "misc/spawn") | |
| SOUND (STRENGTH_FIRE, W_Sound("strength_fire")) | |
| SOUND (STRENGTH_RESPAWN, Item_Sound("strength_respawn")) | |
| SOUND (TALK, "misc/talk") | |
| SOUND (TALK2, "misc/talk2") | |
| SOUND (TELEPORT, "misc/teleport") | |
| SOUND (TUR_PHASER, "turrets/phaser") | |
| SOUND (TUR_PLASMA_IMPACT, W_Sound("electro_impact")) | |
| SOUND (TUR_WALKER_FIRE, W_Sound("hagar_fire")) | |
| SOUND (TYPEHIT, "misc/typehit") | |
| SOUND (UNAVAILABLE, W_Sound("unavailable")) | |
| SOUND (VEH_ALARM, "vehicles/alarm") | |
| SOUND (VEH_ALARM_SHIELD, "vehicles/alarm_shield") | |
| SOUND (VEH_BUMBLEBEE_FIRE, W_Sound("flacexp3")) | |
| SOUND (VEH_BUMBLEBEE_IMPACT, W_Sound("fireball_impact2")) | |
| SOUND (VEH_MISSILE_ALARM, "vehicles/missile_alarm") | |
| SOUND (VEH_RACER_BOOST, "vehicles/racer_boost") | |
| SOUND (VEH_RACER_IDLE, "vehicles/racer_idle") | |
| SOUND (VEH_RACER_MOVE, "vehicles/racer_move") | |
| SOUND (VEH_RACER_ROCKET_FLY, W_Sound("tag_rocket_fly")) | |
| SOUND (VEH_RAPTOR_FLY, "vehicles/raptor_fly") | |
| SOUND (VEH_RAPTOR_SPEED, "vehicles/raptor_speed") | |
| SOUND (VEH_SPIDERBOT_DIE, "vehicles/spiderbot_die") | |
| SOUND (VEH_SPIDERBOT_IDLE, "vehicles/spiderbot_idle") | |
| SOUND (VEH_SPIDERBOT_JUMP, "vehicles/spiderbot_jump") | |
| SOUND (VEH_SPIDERBOT_LAND, "vehicles/spiderbot_land") | |
| SOUND (VEH_SPIDERBOT_MINIGUN_FIRE, W_Sound("uzi_fire")) | |
| SOUND (VEH_SPIDERBOT_ROCKET_FIRE, W_Sound("rocket_fire")) | |
| SOUND (VEH_SPIDERBOT_ROCKET_FLY, W_Sound("tag_rocket_fly")) | |
| SOUND (VEH_SPIDERBOT_STRAFE, "vehicles/spiderbot_strafe") | |
| SOUND (VEH_SPIDERBOT_WALK, "vehicles/spiderbot_walk") | |
| SOUND (WEAPON_SWITCH, W_Sound("weapon_switch")) | |
| SOUND (WEAPONPICKUP, W_Sound("weaponpickup")) | |
| SOUND (WEAPONPICKUP_NEW_TOYS, W_Sound("weaponpickup_new_toys")) | |
| string | W_Sound (string w_snd) |
| #define SND_NADE_NAPALM_FIRE SND_FIREBALL_FIRE |
Definition at line 185 of file all.inc.
Referenced by nade_napalm_ball().
| #define SND_NADE_NAPALM_FLY SND_FIREBALL_FLY2 |
Definition at line 187 of file all.inc.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 18 of file all.qc.
References M_ARGV, MUTATOR_CALLHOOK, and strcat().
Definition at line 49 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Definition at line 64 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Definition at line 82 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Definition at line 97 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
| Sound SND_FLACEXP_RANDOM | ( | ) |
Definition at line 149 of file all.inc.
References random(), REGISTRY_GET, and rint().
Referenced by NET_HANDLE().
| Sound SND_GIB_SPLAT_RANDOM | ( | ) |
Definition at line 215 of file all.inc.
References floor(), prandom(), and REGISTRY_GET.
Referenced by Gib_Touch().
| Sound SND_GRENADE_BOUNCE_RANDOM | ( | ) |
Definition at line 17 of file all.inc.
References random(), REGISTRY_GET, and rint().
Referenced by nade_touch(), W_Mortar_Grenade_Touch1(), and W_Mortar_Grenade_Touch2().
| Sound SND_NEXWHOOSH_RANDOM | ( | ) |
Definition at line 25 of file all.inc.
References random(), REGISTRY_GET, and rint().
| Sound SND_RIC_RANDOM | ( | ) |
Definition at line 33 of file all.inc.
References random(), REGISTRY_GET, and rint().
Referenced by NET_HANDLE().
| SOUND | ( | ARMOR25 | , |
| Item_Sound("armor25") | ) |
| SOUND | ( | ARMORIMPACT | , |
| "misc/armorimpact" | ) |
| SOUND | ( | BLIND | , |
| "misc/blind" | ) |
| SOUND | ( | BODYIMPACT1 | , |
| "misc/bodyimpact1" | ) |
| SOUND | ( | BODYIMPACT2 | , |
| "misc/bodyimpact2" | ) |
| SOUND | ( | BUFF_LOST | , |
| "relics/relic_effect" | ) |
| SOUND | ( | CTF_CAPTURE_BLUE | , |
| "ctf/blue_capture" | ) |
| SOUND | ( | CTF_CAPTURE_NEUTRAL | , |
| "ctf/capture" | ) |
| SOUND | ( | CTF_CAPTURE_PINK | , |
| "ctf/pink_capture" | ) |
| SOUND | ( | CTF_CAPTURE_RED | , |
| "ctf/red_capture" | ) |
| SOUND | ( | CTF_CAPTURE_YELLOW | , |
| "ctf/yellow_capture" | ) |
| SOUND | ( | CTF_DROPPED_BLUE | , |
| "ctf/blue_dropped" | ) |
| SOUND | ( | CTF_DROPPED_NEUTRAL | , |
| "ctf/neutral_dropped" | ) |
| SOUND | ( | CTF_DROPPED_PINK | , |
| "ctf/pink_dropped" | ) |
| SOUND | ( | CTF_DROPPED_RED | , |
| "ctf/red_dropped" | ) |
| SOUND | ( | CTF_DROPPED_YELLOW | , |
| "ctf/yellow_dropped" | ) |
| SOUND | ( | CTF_PASS | , |
| "ctf/pass" | ) |
| SOUND | ( | CTF_RESPAWN | , |
| "ctf/flag_respawn" | ) |
| SOUND | ( | CTF_RETURNED_BLUE | , |
| "ctf/blue_returned" | ) |
| SOUND | ( | CTF_RETURNED_NEUTRAL | , |
| "ctf/return" | ) |
| SOUND | ( | CTF_RETURNED_PINK | , |
| "ctf/pink_returned" | ) |
| SOUND | ( | CTF_RETURNED_RED | , |
| "ctf/red_returned" | ) |
| SOUND | ( | CTF_RETURNED_YELLOW | , |
| "ctf/yellow_returned" | ) |
| SOUND | ( | CTF_TAKEN_BLUE | , |
| "ctf/blue_taken" | ) |
| SOUND | ( | CTF_TAKEN_NEUTRAL | , |
| "ctf/neutral_taken" | ) |
| SOUND | ( | CTF_TAKEN_PINK | , |
| "ctf/pink_taken" | ) |
| SOUND | ( | CTF_TAKEN_RED | , |
| "ctf/red_taken" | ) |
| SOUND | ( | CTF_TAKEN_YELLOW | , |
| "ctf/yellow_taken" | ) |
| SOUND | ( | CTF_TOUCH | , |
| "ctf/touch" | ) |
| SOUND | ( | DOM_CLAIM | , |
| "domination/claim" | ) |
| SOUND | ( | DRYFIRE | , |
| W_Sound("dryfire") | ) |
| SOUND | ( | FLACEXP1 | , |
| W_Sound("hagexp1") | ) |
| SOUND | ( | FLACEXP2 | , |
| W_Sound("hagexp2") | ) |
| SOUND | ( | FLACEXP3 | , |
| W_Sound("hagexp3") | ) |
| SOUND | ( | GIB | , |
| "misc/gib" | ) |
| SOUND | ( | GIB_SPLAT01 | , |
| "misc/gib_splat01" | ) |
| SOUND | ( | GIB_SPLAT02 | , |
| "misc/gib_splat02" | ) |
| SOUND | ( | GIB_SPLAT03 | , |
| "misc/gib_splat03" | ) |
| SOUND | ( | GIB_SPLAT04 | , |
| "misc/gib_splat04" | ) |
| SOUND | ( | GRENADE_BOUNCE1 | , |
| W_Sound("grenade_bounce1") | ) |
| SOUND | ( | GRENADE_BOUNCE2 | , |
| W_Sound("grenade_bounce2") | ) |
| SOUND | ( | GRENADE_BOUNCE3 | , |
| W_Sound("grenade_bounce3") | ) |
| SOUND | ( | GRENADE_BOUNCE4 | , |
| W_Sound("grenade_bounce4") | ) |
| SOUND | ( | GRENADE_BOUNCE5 | , |
| W_Sound("grenade_bounce5") | ) |
| SOUND | ( | GRENADE_BOUNCE6 | , |
| W_Sound("grenade_bounce6") | ) |
| SOUND | ( | HIT | , |
| "misc/hit" | ) |
| SOUND | ( | INVSHOT | , |
| "misc/invshot" | ) |
| SOUND | ( | ITEMPICKUP | , |
| Item_Sound("itempickup") | ) |
| SOUND | ( | ITEMRESPAWN | , |
| Item_Sound("itemrespawn") | ) |
| SOUND | ( | ITEMRESPAWNCOUNTDOWN | , |
| Item_Sound("itemrespawncountdown") | ) |
| SOUND | ( | JETPACK_FLY | , |
| "misc/jetpack_fly" | ) |
| SOUND | ( | KA_DROPPED | , |
| "keepaway/dropped" | ) |
| SOUND | ( | KA_PICKEDUP | , |
| "keepaway/pickedup" | ) |
| SOUND | ( | KA_RESPAWN | , |
| "keepaway/respawn" | ) |
| SOUND | ( | KA_TOUCH | , |
| "keepaway/touch" | ) |
| SOUND | ( | KH_ALARM | , |
| "kh/alarm" | ) |
| SOUND | ( | KH_CAPTURE | , |
| "kh/capture" | ) |
| SOUND | ( | KH_COLLECT | , |
| "kh/collect" | ) |
| SOUND | ( | KH_DESTROY | , |
| "kh/destroy" | ) |
| SOUND | ( | KH_DROP | , |
| "kh/drop" | ) |
| SOUND | ( | KILL | , |
| "misc/kill" | ) |
| SOUND | ( | LASERIMPACT | , |
| W_Sound("laserimpact") | ) |
| SOUND | ( | LAVA | , |
| "player/lava" | ) |
| SOUND | ( | MEGAHEALTH | , |
| Item_Sound("megahealth") | ) |
| SOUND | ( | MON_GOLEM_LIGHTNING_IMPACT | , |
| W_Sound("electro_impact") | ) |
| SOUND | ( | NADE_BEEP | , |
| "overkill/grenadebip" | ) |
| SOUND | ( | NB_BOUNCE | , |
| "nexball/bounce" | ) |
| SOUND | ( | NB_DROP | , |
| "nexball/drop" | ) |
| SOUND | ( | NB_SHOOT1 | , |
| "nexball/shoot1" | ) |
| SOUND | ( | NB_SHOOT2 | , |
| "nexball/shoot2" | ) |
| SOUND | ( | NB_STEAL | , |
| "nexball/steal" | ) |
| SOUND | ( | NEXWHOOSH1 | , |
| W_Sound("nexwhoosh1") | ) |
| SOUND | ( | NEXWHOOSH2 | , |
| W_Sound("nexwhoosh2") | ) |
| SOUND | ( | NEXWHOOSH3 | , |
| W_Sound("nexwhoosh3") | ) |
| SOUND | ( | ONS_CONTROLPOINT_BUILD | , |
| "onslaught/controlpoint_build" | ) |
| SOUND | ( | ONS_CONTROLPOINT_BUILT | , |
| "onslaught/controlpoint_built" | ) |
| SOUND | ( | ONS_CONTROLPOINT_UNDERATTACK | , |
| "onslaught/controlpoint_underattack" | ) |
| SOUND | ( | ONS_DAMAGEBLOCKEDBYSHIELD | , |
| "onslaught/damageblockedbyshield" | ) |
| SOUND | ( | ONS_ELECTRICITY_EXPLODE | , |
| "onslaught/electricity_explode" | ) |
| SOUND | ( | ONS_GENERATOR_DECAY | , |
| "onslaught/generator_decay" | ) |
| SOUND | ( | ONS_GENERATOR_EXPLODE | , |
| W_Sound("grenade_impact") | ) |
| SOUND | ( | ONS_GENERATOR_UNDERATTACK | , |
| "onslaught/generator_underattack" | ) |
| SOUND | ( | ONS_HIT1 | , |
| "onslaught/ons_hit1" | ) |
| SOUND | ( | ONS_HIT2 | , |
| "onslaught/ons_hit2" | ) |
| SOUND | ( | ONS_SHOCKWAVE | , |
| "onslaught/shockwave" | ) |
| SOUND | ( | ONS_SPARK1 | , |
| "onslaught/ons_spark1" | ) |
| SOUND | ( | ONS_SPARK2 | , |
| "onslaught/ons_spark2" | ) |
| SOUND | ( | POWEROFF | , |
| Item_Sound("poweroff") | ) |
| SOUND | ( | POWERUP | , |
| Item_Sound("powerup") | ) |
| SOUND | ( | RELOAD | , |
| W_Sound("reload") | ) |
| SOUND | ( | RIC1 | , |
| W_Sound("ric1") | ) |
| SOUND | ( | RIC2 | , |
| W_Sound("ric2") | ) |
| SOUND | ( | RIC3 | , |
| W_Sound("ric3") | ) |
| SOUND | ( | ROCKET_IMPACT | , |
| W_Sound("rocket_impact") | ) |
| SOUND | ( | SHIELD_RESPAWN | , |
| Item_Sound("shield_respawn") | ) |
| SOUND | ( | SLIME | , |
| "player/slime" | ) |
| SOUND | ( | SPAWN | , |
| "misc/spawn" | ) |
| SOUND | ( | STRENGTH_FIRE | , |
| W_Sound("strength_fire") | ) |
| SOUND | ( | STRENGTH_RESPAWN | , |
| Item_Sound("strength_respawn") | ) |
| SOUND | ( | TALK | , |
| "misc/talk" | ) |
| SOUND | ( | TALK2 | , |
| "misc/talk2" | ) |
| SOUND | ( | TELEPORT | , |
| "misc/teleport" | ) |
| SOUND | ( | TUR_PHASER | , |
| "turrets/phaser" | ) |
| SOUND | ( | TUR_PLASMA_IMPACT | , |
| W_Sound("electro_impact") | ) |
| SOUND | ( | TUR_WALKER_FIRE | , |
| W_Sound("hagar_fire") | ) |
| SOUND | ( | TYPEHIT | , |
| "misc/typehit" | ) |
| SOUND | ( | UNAVAILABLE | , |
| W_Sound("unavailable") | ) |
| SOUND | ( | VEH_ALARM | , |
| "vehicles/alarm" | ) |
| SOUND | ( | VEH_ALARM_SHIELD | , |
| "vehicles/alarm_shield" | ) |
| SOUND | ( | VEH_BUMBLEBEE_FIRE | , |
| W_Sound("flacexp3") | ) |
| SOUND | ( | VEH_BUMBLEBEE_IMPACT | , |
| W_Sound("fireball_impact2") | ) |
| SOUND | ( | VEH_MISSILE_ALARM | , |
| "vehicles/missile_alarm" | ) |
| SOUND | ( | VEH_RACER_BOOST | , |
| "vehicles/racer_boost" | ) |
| SOUND | ( | VEH_RACER_IDLE | , |
| "vehicles/racer_idle" | ) |
| SOUND | ( | VEH_RACER_MOVE | , |
| "vehicles/racer_move" | ) |
| SOUND | ( | VEH_RACER_ROCKET_FLY | , |
| W_Sound("tag_rocket_fly") | ) |
| SOUND | ( | VEH_RAPTOR_FLY | , |
| "vehicles/raptor_fly" | ) |
| SOUND | ( | VEH_RAPTOR_SPEED | , |
| "vehicles/raptor_speed" | ) |
| SOUND | ( | VEH_SPIDERBOT_DIE | , |
| "vehicles/spiderbot_die" | ) |
| SOUND | ( | VEH_SPIDERBOT_IDLE | , |
| "vehicles/spiderbot_idle" | ) |
| SOUND | ( | VEH_SPIDERBOT_JUMP | , |
| "vehicles/spiderbot_jump" | ) |
| SOUND | ( | VEH_SPIDERBOT_LAND | , |
| "vehicles/spiderbot_land" | ) |
| SOUND | ( | VEH_SPIDERBOT_MINIGUN_FIRE | , |
| W_Sound("uzi_fire") | ) |
| SOUND | ( | VEH_SPIDERBOT_ROCKET_FIRE | , |
| W_Sound("rocket_fire") | ) |
| SOUND | ( | VEH_SPIDERBOT_ROCKET_FLY | , |
| W_Sound("tag_rocket_fly") | ) |
| SOUND | ( | VEH_SPIDERBOT_STRAFE | , |
| "vehicles/spiderbot_strafe" | ) |
| SOUND | ( | VEH_SPIDERBOT_WALK | , |
| "vehicles/spiderbot_walk" | ) |
| SOUND | ( | WEAPON_SWITCH | , |
| W_Sound("weapon_switch") | ) |
| SOUND | ( | WEAPONPICKUP | , |
| W_Sound("weaponpickup") | ) |
| SOUND | ( | WEAPONPICKUP_NEW_TOYS | , |
| W_Sound("weaponpickup_new_toys") | ) |
Definition at line 225 of file all.qc.
References M_ARGV, MUTATOR_CALLHOOK, and strcat().