Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_user_languagewarning.qc File Reference
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Functions

void XonoticLanguageWarningDialog_fill (entity me)

Function Documentation

◆ XonoticLanguageWarningDialog_fill()

void XonoticLanguageWarningDialog_fill ( entity me)

Definition at line 6 of file dialog_settings_user_languagewarning.qc.

7{
8 entity e;
9 me.TR(me);
10 me.TD(me, 2, 4, e = makeXonoticTextLabel(0,
11 _("While connected language changes will be applied only to the menu, full language changes will take effect starting from the next game")));
12 e.allowWrap = true;
13 e.allowWrap_spacing = 0.5;
14 me.TR(me);
15 me.TR(me);
16 me.TR(me);
17 // reconnect command doesn't work properly, otherwise it would replace disconnect
18 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Disconnect now"), '0 0 0', "disconnect", 0));
19 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Switch language"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0));
20}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3

References entity(), makeXonoticCommandButton(), and makeXonoticTextLabel().