Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
disability.qh
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1#pragma once
2
4
5#ifdef SVQC
10
12#endif // SVQC
13
15 ATTRIB(DisabilityBuff, m_name, string, _("Disability"));
16 ATTRIB(DisabilityBuff, netname, string, "disability");
17#ifndef SVQC
18 ATTRIB(DisabilityBuff, m_icon, string, "buff_disability");
19#endif
20#ifdef GAMEQC
22#endif
25
27BUFF_SPAWNFUNCS(disability, BUFF_DISABILITY)
#define REGISTER_BUFF(id, inst)
Definition buffs.qh:14
#define BUFF_SPAWNFUNCS(e, b)
Definition buffs.qh:72
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition buffs.qh:17
ATTRIB(StatusEffect, m_name, string)
void buff_Disability_ApplyStunned(entity frag_target, entity frag_attacker)
Definition disability.qc:4
float autocvar_g_buffs_disability_slowtime
Definition disability.qh:6
float autocvar_g_buffs_disability_attack_time_multiplier
Definition disability.qh:8
float autocvar_g_buffs_disability_weaponspeed
Definition disability.qh:9
float autocvar_g_buffs_disability_speed
Definition disability.qh:7
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
entity frag_target
Definition sv_ctf.qc:2321