#define REGISTER_BUFF(id, inst)
#define BUFF_SPAWNFUNCS(e, b)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(StatusEffect, m_name, string)
void buff_Disability_ApplyStunned(entity frag_target, entity frag_attacker)
float autocvar_g_buffs_disability_slowtime
float autocvar_g_buffs_disability_attack_time_multiplier
float autocvar_g_buffs_disability_weaponspeed
float autocvar_g_buffs_disability_speed