50 PAR(_(
"The %s buff causes your enemies and monsters to slow down for a few seconds when you attack them, while the buff is active."),
COLORED_NAME(
this));
51 PAR(_(
"This is particularly useful against speedy players, especially in %s."),
COLORED_NAME(MAPINFO_TYPE_CTF));
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
void buff_Disability_ApplyStunned(entity frag_target, entity frag_attacker)
float autocvar_g_buffs_disability_slowtime
float autocvar_g_buffs_disability_attack_time_multiplier
float autocvar_g_buffs_disability_weaponspeed
float autocvar_g_buffs_disability_speed
#define METHOD(cname, name, prototype)
bool StatusEffects_active(StatusEffect this, entity actor)
void StatusEffects_apply(StatusEffect this, entity actor, float eff_time, int eff_flags)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...