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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | Q3_DOOR_CRUSHER BIT(2) |
Variables | |
| bool | autocvar_sv_doors_always_open |
| const int | DOOR_CRUSH = BIT(11) |
| const int | DOOR_DONT_LINK = BIT(2) |
| float | door_finished |
| const int | DOOR_NONSOLID = BIT(10) |
| const int | DOOR_START_OPEN = BIT(0) |
| const int | DOOR_TOGGLE = BIT(5) |
| const int | SPAWNFLAGS_GOLD_KEY = BIT(3) |
| const int | SPAWNFLAGS_SILVER_KEY = BIT(4) |
| #define Q3_DOOR_CRUSHER BIT(2) |
Definition at line 16 of file door.qh.
Referenced by door_blocked().
| bool autocvar_sv_doors_always_open |
Definition at line 4 of file door.qh.
Referenced by door_init_shared(), and spawnfunc().
Definition at line 14 of file door.qh.
Referenced by door_blocked(), door_generic_plat_blocked(), and door_init_shared().
Definition at line 8 of file door.qh.
Referenced by LinkDoors(), and LinkDoors_nextent().
Definition at line 13 of file door.qh.
Referenced by spawnfunc().
Definition at line 7 of file door.qh.
Referenced by spawnfunc(), and spawnfunc().
Definition at line 11 of file door.qh.
Referenced by door_hit_top(), door_rotating_hit_top(), and door_use().
Definition at line 9 of file door.qh.
Referenced by door_init_keys().
Definition at line 10 of file door.qh.
Referenced by door_init_keys().