Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
door.qh File Reference
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Macros

#define Q3_DOOR_CRUSHER   BIT(2)

Variables

bool autocvar_sv_doors_always_open
const int DOOR_CRUSH = BIT(11)
const int DOOR_DONT_LINK = BIT(2)
float door_finished
const int DOOR_NONSOLID = BIT(10)
const int DOOR_START_OPEN = BIT(0)
const int DOOR_TOGGLE = BIT(5)
const int SPAWNFLAGS_GOLD_KEY = BIT(3)
const int SPAWNFLAGS_SILVER_KEY = BIT(4)

Macro Definition Documentation

◆ Q3_DOOR_CRUSHER

#define Q3_DOOR_CRUSHER   BIT(2)

Definition at line 16 of file door.qh.

Referenced by door_blocked().

Variable Documentation

◆ autocvar_sv_doors_always_open

bool autocvar_sv_doors_always_open

Definition at line 4 of file door.qh.

Referenced by door_init_shared(), and spawnfunc().

◆ DOOR_CRUSH

const int DOOR_CRUSH = BIT(11)

Definition at line 14 of file door.qh.

Referenced by door_blocked(), door_generic_plat_blocked(), and door_init_shared().

◆ DOOR_DONT_LINK

const int DOOR_DONT_LINK = BIT(2)

Definition at line 8 of file door.qh.

Referenced by LinkDoors(), and LinkDoors_nextent().

◆ door_finished

float door_finished

Definition at line 21 of file door.qh.

◆ DOOR_NONSOLID

const int DOOR_NONSOLID = BIT(10)

Definition at line 13 of file door.qh.

Referenced by spawnfunc().

◆ DOOR_START_OPEN

const int DOOR_START_OPEN = BIT(0)

Definition at line 7 of file door.qh.

Referenced by spawnfunc(), and spawnfunc().

◆ DOOR_TOGGLE

const int DOOR_TOGGLE = BIT(5)

Definition at line 11 of file door.qh.

Referenced by door_hit_top(), door_rotating_hit_top(), and door_use().

◆ SPAWNFLAGS_GOLD_KEY

const int SPAWNFLAGS_GOLD_KEY = BIT(3)

Definition at line 9 of file door.qh.

Referenced by door_init_keys().

◆ SPAWNFLAGS_SILVER_KEY

const int SPAWNFLAGS_SILVER_KEY = BIT(4)

Definition at line 10 of file door.qh.

Referenced by door_init_keys().