var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool SetResourceExplicit(entity e, Resource res_type, float amount)
Sets the resource amount of an entity without calling any hooks.
const int INITPRIO_SETLOCATION
const int INITPRIO_LINKDOORS
void door_use(entity this, entity actor, entity trigger)
void door_init_shared(entity this)
void door_blocked(entity this, entity blocker)
void LinkDoors(entity this)
void door_touch(entity this, entity toucher)
const int DOOR_START_OPEN
void door_rotating_init_startopen(entity this)
void door_rotating_go_up(entity this, entity oth)
void door_rotating_hit_top(entity this)
void door_rotating_reset(entity this)
void door_rotating_hit_bottom(entity this)
void door_rotating_go_down(entity this)
const int DOOR_ROTATING_YAXIS
const int DOOR_ROTATING_XAXIS
void SUB_UseTargets(entity this, entity actor, entity trigger)
const int CH_TRIGGER_SINGLE
#define _sound(e, c, s, v, a)
bool InitMovingBrushTrigger(entity this)
void SUB_CalcAngleMove(entity this, vector destangle, float tspeedtype, float tspeed, void(entity this) func)
void InitializeEntity(entity e, void(entity this) func, int order)